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Re: Extraordinary and legendary items

Posted: Mon Jan 07, 2013 4:47 pm
by Xero
I think bless should increase all stats by 10%. That would make it a viable legendary again

Also,
Does chaotic grip stack on chaos reaper?

Re: Extraordinary and legendary items

Posted: Mon Jan 07, 2013 6:44 pm
by Mino
I had suggested making the 5% based on existing AC instead of a flat +5% AC, but that hasn't happened.
IMO, the only items worth obtaining for actual use are: ROL, RoLS, SRoV, and maybe ChaR. The rest are more for having a complete collection.


As far as I can tell, Chaotic Grip doesn't stack.

Re: Extraordinary and legendary items

Posted: Mon Jan 07, 2013 9:22 pm
by Xero
Bless is junk..the equivalent of 1 level up.
Too bad about chaos reaper not stacking. *sweeps tank character into the garbage*

Re: Extraordinary and legendary items

Posted: Mon Jan 07, 2013 11:17 pm
by Mino
Xero wrote:Bless is junk..the equivalent of 1 level up.
Too bad about chaos reaper not stacking. *sweeps tank character into the garbage*
Why throw away any character when there's unlimited save slots?
And even if it doesn't stack, the Chaos Reaper is pretty good, and could be even better when dual-wielding gets introduced, especially if you can choose which weapon gets used first (then you can try to afflict chaotic grip and then land a critical strike, for example).

But back on topic, Bless became less valuable after the Balanced Steel Sword came into existence. Before that, the ElyR allowed 3 attacks per turn with 10 AP, and had one of the highest AC and AD for a 3 hit per turn weapon. It got de-valued by the introduction of Combat Speed and the BSS. You can still get 4 hits per turn if you use speed potions. And the symbol for Bless looks cool.

Re: Extraordinary and legendary items

Posted: Mon Jan 07, 2013 11:41 pm
by Xero
A large price tag for bragging rights.
Chaos reaper is nearly useless when compared against an offensive build.
The point of the chaos reaper imo is to lower opponents dodge/defense but why bother? With the negative ac, the 0-2 damage and the possibility to lower opponents defense by 5/bc by 50.
That means after it procs the overall stats total
5-7 damage 20 ac
4 ap.
The chance it will proc on hit is only 50%.
since it doesn't stack, it is right along the same topic as effects that proc after a critical hit. Why mess with it if they are going to be dead anyways? eventually you will be 1-2 shot them anyways. If you were purely defensive it would make sense to compensate using it because it stacks. Because it doesn't, the next best option for this pure defense build is the barbed dagger and that is amusing at best but impractical after force closing and requiring too much time per mob.
Sad face

Re: Extraordinary and legendary items

Posted: Sun Jan 20, 2013 2:27 am
by freelovew
Lvl 3 MF skill, 963 rocks, 423 polished... I have terrible luck I guess... Started lvl 20, lvl 36 now... Guess that's goodish...

Upgraded to lvl 4 skill, 100 rocks later finally got the ring... Geez

Re: Extraordinary and legendary items

Posted: Sun Jan 20, 2013 3:41 am
by Pyrizzle
freelovew wrote:Lvl 3 MF skill, 963 rocks, 423 polished... I have terrible luck I guess... Started lvl 20, lvl 36 now... Guess that's goodish...
Welcome to the forums Freelovew!

Re: Extraordinary and legendary items

Posted: Sat Jan 26, 2013 9:04 pm
by freelovew
606 small stone, 267 polished for my second. Sad to see regen doesn't stack.

Re: Extraordinary and legendary items

Posted: Sun Jan 27, 2013 7:52 pm
by Duke
It is sad that shadow regen doesn't stack,but that ring has sweet numbers and to get two so quickly is pretty fortunate. Congrats freelovew.

Re: Extraordinary and legendary items

Posted: Wed Jan 30, 2013 4:00 pm
by Priaxis
I found my first RoLS as well! With MF lvl1, after 5116 stones (and 475 weak poisons... for a break :-) ). I newer thought I will be that patient.