It was pointed out either in this thread or another one, that the value of some of these skills also depends on if you're a brand new player, or have been playing for a while like most of us, and I agree with that too.
It also depends on if you're only playing to complete the quests and then putting the game away (figuratively) until the next update. That might seem absurd to a lot of us regulars who keep playing but I'm sure there's more casual players out there. So to them, a quick boost to AC or BC might be worth it.
As for Magic Finder, I agree strategy-wise it isn't worth much, but sanity-wise if it gets me that RoLS, ElyR, or any other legendary or extraordinary items, even if I can't prove that the skill made a difference, it will have been worth it to me.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Skills in V0.6.10
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: (TESTERS)Skills in V0.6.10
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
-
- Posts: 530
- Joined: Thu Jul 07, 2011 1:05 am
- android_version: 2.3 - Gingerbread
- Location: Impeached former President of the Too cool for a RoLS Club. ;)
Re: (TESTERS)Skills in V0.6.10
Kinda makes me wonder how much bigger the game is going to get though. What if it gets so huge you have to build for the long haul? I think the best games are ones that require a significant amount of grinding; it just adds something to the resolution to me. If that is the case, you may need to spend your skill points the best way you can.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
-
- VIP
- Posts: 309
- Joined: Thu Mar 31, 2011 4:43 pm
- android_version: 11 - Android 11
Re: (TESTERS)Skills in V0.6.10
Chest_Rockfield,
Thank you for the honorable mention. If you start getting too much negative feedback about your lengthy posts, don't let it bother you, as we can always start our own self help group.
As I was adopted, maybe we're related. I haven't read a post that long since… mine.
Generally speaking to all readers, and in order to qualify for staying on topic, I would like to mention that essentially what you've stated, and Mino as well, is that the true value and/or benefit of a particular skill is going to be related to what level your at in game play, as well as what your goal or style of it is. As a result of this, my overview of the individual skills and my assessment of their benefit and/or significance, was essentially that, an overview or summary. Given the length of time it takes to earn a skill point in contrast to what already can be considered a content and feature rich game play experience, spending a skill point on what's most beneficial to your character to develop for your own personal enjoyment is the best way to go. I find no value in one player faulting another simply based on their own personal use of skill points. Some players, such as nyktos, enjoys building new characters and experimenting with different skills and styles of play. Some may hold a critical view of this as being wasted game play time, but the choice is his, and as a result of it, is in a position unique to many of us that allows him to offer advice, insight, and feedback that is particularly useful to new players that are in question as to how best develop their character. I personally wish to offer my praise and acknowledgment of his contribution in this area.
While still in the moment of being thankful for the membership and presence of so many overlooked and/or underappreciated contributors, I wish to openly welcome and congratulate Pyrizzle in his appointment to the list of Global Moderators for the Andor's Trail forum.
Well, that's it for this post (and for those of you who detest long forum posts, I wish to say, "shame on you, and your welcome"). End of line…
Thank you for the honorable mention. If you start getting too much negative feedback about your lengthy posts, don't let it bother you, as we can always start our own self help group.
As I was adopted, maybe we're related. I haven't read a post that long since… mine.
Generally speaking to all readers, and in order to qualify for staying on topic, I would like to mention that essentially what you've stated, and Mino as well, is that the true value and/or benefit of a particular skill is going to be related to what level your at in game play, as well as what your goal or style of it is. As a result of this, my overview of the individual skills and my assessment of their benefit and/or significance, was essentially that, an overview or summary. Given the length of time it takes to earn a skill point in contrast to what already can be considered a content and feature rich game play experience, spending a skill point on what's most beneficial to your character to develop for your own personal enjoyment is the best way to go. I find no value in one player faulting another simply based on their own personal use of skill points. Some players, such as nyktos, enjoys building new characters and experimenting with different skills and styles of play. Some may hold a critical view of this as being wasted game play time, but the choice is his, and as a result of it, is in a position unique to many of us that allows him to offer advice, insight, and feedback that is particularly useful to new players that are in question as to how best develop their character. I personally wish to offer my praise and acknowledgment of his contribution in this area.
While still in the moment of being thankful for the membership and presence of so many overlooked and/or underappreciated contributors, I wish to openly welcome and congratulate Pyrizzle in his appointment to the list of Global Moderators for the Andor's Trail forum.
Well, that's it for this post (and for those of you who detest long forum posts, I wish to say, "shame on you, and your welcome"). End of line…
One of even fewer...
-
- Posts: 160
- Joined: Sat Sep 03, 2011 10:48 pm
- android_version: 2.3 - Gingerbread
Re: (TESTERS)Skills in V0.6.10
I would have quoted your post ctnbeh13, but it wouldn't fit on my phone. Lol.
Great post +100
As I said in another thread its great to see Pyrizzle and Nyktos as moderators.
Great post +100
As I said in another thread its great to see Pyrizzle and Nyktos as moderators.
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
RoLS: 1, ElyR: 0, RoL: 0
Wilfred lvl 8
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: (TESTERS)Skills in V0.6.10
I did this as well when i started testing beta when it came out. I wanted to see the effects of the skills on a new player.ctnbeh13 wrote: Some players, such as nyktos, enjoys building new characters and experimenting with different skills and styles of play. Some may hold a critical view of this as being wasted game play time, but the choice is his, and as a result of it, is in a position unique to many of us that allows him to offer advice, insight, and feedback that is particularly useful to new players that are in question as to how best develop their character. I personally wish to offer my praise and acknowledgment of his contribution in this area.
Thank you Ctnbeh13. I would also like to welcome and congratulate Nykos the the Moderators family.ctnbeh13 wrote: I wish to openly welcome and congratulate Pyrizzle in his appointment to the list of Global Moderators for the Andor's Trail forum.
We will always be here to help you guys out when you need a helping hand.
I agree that the skills do benifit people differently depending on how they build/play the game. But i do some some of the skills could use a little tweaking to make them a litle more benificial to all players (& make choosing which skills you use even harder)
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
-
- VIP
- Posts: 309
- Joined: Thu Mar 31, 2011 4:43 pm
- android_version: 11 - Android 11
Re: (TESTERS)Skills in V0.6.10
nyktos,
As I have been committed to a number of other projects, I was not aware of your being added to the list of Global Moderators for the Andor's Trail forum. I wish to welcome and congratulate you in your appointment to the list.
I'll do my best to remain on topic…, or I'll take it to the Fallhaven Tavern. In case you hadn't heard, I have a private table there now in back, with its own fireplace.
As I have been committed to a number of other projects, I was not aware of your being added to the list of Global Moderators for the Andor's Trail forum. I wish to welcome and congratulate you in your appointment to the list.
I'll do my best to remain on topic…, or I'll take it to the Fallhaven Tavern. In case you hadn't heard, I have a private table there now in back, with its own fireplace.
Please stay on topic
Last edited by kabbie1882 on Thu Nov 17, 2011 7:01 pm, edited 1 time in total.
Reason: Added please stay on topic
Reason: Added please stay on topic
One of even fewer...
-
- Posts: 170
- Joined: Thu Mar 24, 2011 5:38 am
-
- VIP
- Posts: 655
- Joined: Wed Feb 23, 2011 3:35 pm
- android_version: 2.2
Re: (TESTERS)Skills in V0.6.10
This is not possible. You can put a skill in it at level 5, another at level 20, 35, 50, 65, 80, 95, 110, ...Chest_Rockfield wrote:Might I also add that if you are going to pick Fortitude, the very best way is to take it at level 4 & 8.
Here is a benefit table: (considering 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 or 14 skillpoints have been spend as soon as possible to Fortitude)
Code: Select all
Level 1SP 2SP 3SP 4SP 5SP 6SP 7SP 8SP 9SP 10SP 14SP
5 0 0 0 0 0 0 0 0 0 0 0
20 15 15 15 15 15 15 15 15 15 15 15
35 30 45 45 45 45 45 45 45 45 45 45
50 45 75 90 90 90 90 90 90 90 90 90
65 60 105 135 150 150 150 150 150 150 150 150
80 75 135 180 210 225 225 225 225 225 225 225
95 90 165 225 270 300 315 315 315 315 315 315
110 105 195 270 330 375 405 420 420 420 420 420
125 120 225 315 390 450 495 525 540 540 540 540
140 135 255 360 450 525 585 630 660 675 675 675
155 150 285 405 510 600 675 735 780 810 825 825
170 165 315 450 570 675 765 840 900 945 975 990
185 180 345 495 630 750 855 945 1020 1080 1125 1170
200 195 375 540 690 825 945 1050 1140 1215 1275 1365
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
-
- Posts: 530
- Joined: Thu Jul 07, 2011 1:05 am
- android_version: 2.3 - Gingerbread
- Location: Impeached former President of the Too cool for a RoLS Club. ;)
Re: (TESTERS)Skills in V0.6.10
Oops, I didn't know there were restrictions on Fortitude. Okay, in my opinion, new players should get to Fortitude 2 as fast as Androidily possible.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: (TESTERS)Skills in V0.6.10
Thought I'd re-post this question here for ncer, and also for me because I would also like an answer to this. If the AP you gain from Cleave doesn't have a time limit and remains until used for an attack or other move with a cost, it can potentially be the most powerful skill in the game, especially at higher levels.ncer wrote:Going back to the lower move cost, would it be possible to build up an AP bonus with Cleave and actually still have that AP when you engage another monster that wasn't in the previous fight? If so a lower move cost will help keep the AP up. Would be cool if you could actually gain an enormous amount of AP that way (and then lose it to some crappy rat that manages to strike you first .
I was thinking about this earlier:
If you have a high enough AC & AD, and equip the quickstrike dagger + Jewel of fallhaven (attack cost 2), and go on a killing spree of small/weak creatures (ant, forest snake, small rabid dog), as long as your stats are good enough to practically guarantee a 1-hit kill, you would have a net gain of +1 AP per kill, which means you'd be able to grind for AP, going as high as 100s or even 1000s depending on how patient you are, then take that extra AP and go after a boss with high HP and make sure you get enough hits to finish them off. And that's just at level 1 of Cleave. With level 2 (+6 AP per kill) you could use a critical hit weapon with attack cost of 3 (with the jewel) and break even on anything you kill in 2 hits.
On a somewhat related note, I was thinking of putting up a list of all the skills in a new post and also include my own evaluation of each skill (I'll put that part in spoilers). Which is when I started thinking about how much Cleave could end up being worth.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18