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Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 4:03 am
by Pyrizzle
splat splat splat

Yay!

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 11:40 am
by Antison
To change the the subject...
Are there any new skills coming with v0.6.11?

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 12:21 pm
by Samuel
tek wrote:To change the the subject...
Are there any new skills coming with v0.6.11?
AFAIK there is only a new quest skill.

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 12:35 pm
by Antison
Samuel wrote:
tek wrote:To change the the subject...
Are there any new skills coming with v0.6.11?
AFAIK there is only a new quest skill.
What is a quest skill?

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 12:37 pm
by Samuel
tek wrote:
Samuel wrote:
tek wrote:To change the the subject...
Are there any new skills coming with v0.6.11?
AFAIK there is only a new quest skill.
What is a quest skill?
A temporary skill.

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 12:53 pm
by Antison
Samuel wrote: AFAIK there is only a new quest skill.
What is a quest skill?
A temporary skill.
Why is it temporary?

Re: Looking forward at v0.6.11

Posted: Sat Mar 17, 2012 1:33 pm
by Samuel
tek wrote:
Samuel wrote: AFAIK there is only a new quest skill.
What is a quest skill?
A temporary skill.
Why is it temporary?
Because it is triggered (and removed) from quest progress

Re: Looking forward at v0.6.11

Posted: Sat Mar 24, 2012 4:28 pm
by mirajp1
http://code.google.com/p/andors-trail/s ... tail?r=225

Sister Fight.!!
sounds interesting and bothering lol :P :D

Re: Looking forward at v0.6.11

Posted: Sun Apr 01, 2012 8:16 am
by der_Hosenwyrm
Can anyone explain how the new critical hit system will work? (Or at least provide a very basic explanation as to how it will affect players for whom critical hits are an important aspect of their build...) :shock: :shock:

Re: Looking forward at v0.6.11

Posted: Sun Apr 01, 2012 8:54 am
by sdevaney
der_Hosenwyrm wrote:Can anyone explain how the new critical hit system will work? (Or at least provide a very basic explanation as to how it will affect players for whom critical hits are an important aspect of their build...) :shock: :shock:
I suppose the easiest way to explain it for now is to show it in a graph, a more detailed explanation will be coming:
Image