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Re: Extraordinary and legendary items
Posted: Fri Jun 28, 2013 8:27 pm
by Antison
Samuel wrote:Anyone has a WMC or a GoW yet?
Nope, and I don't even know what they are.
Samuel,
Could you please add them to the first page of this thread?
Re: Going for the RoL???
Posted: Sat Jun 29, 2013 1:22 am
by sorrow
Personal I think the xul'liir should b counted
Re: Going for the RoL???
Posted: Sat Jun 29, 2013 1:27 am
by Pyrizzle
sorrow wrote:Personal I think the xul'liir should b counted
[This thread is about hunting for the Rapier of Lifesteal] Off topic but I'll bite....
what do you mean sir?
Re: Going for the RoL???
Posted: Sat Jun 29, 2013 1:35 am
by sorrow
Oops I wasn't paying attention on were I was posting this thought it was legendary thread. Well just looking at the stats of this 2 handed sword.
Xul'riil:
AP cost:5
AC:32
Ecc multiplier 2.0
BC: 12
-2 hp
25% chance of bleeding wounds x3
45% chance of daze.
That is one powerful weapon
Re: Extraordinary and legendary items
Posted: Sat Jun 29, 2013 1:43 am
by Pyrizzle
[Moved to Correct thread]
Do you mean that the sword should be considered to be Legendary?
All the Items that i currently have on my build that were boss drops are labeled Extraordinary.
Sword of Shadow's Rage
Shadow Of The Slayer
(I'm heading to my stash spot to check out the rest of my collection) brb!
--------------------------Update----------------------------------------------------------------
ALL EXTRAORDINARY:
((These are just the ones on my current build))
Re: Extraordinary and legendary items
Posted: Sat Jun 29, 2013 1:52 am
by sorrow
Well reason y I think it would be legendary is because in the books that lodar read the legends said what's his name destroyed this sword but because we retrieve it he did not destroy it only removed the crystals from it. I think it be cool that it be considered as a legendary item.
Re: Extraordinary and legendary items
Posted: Sat Jun 29, 2013 6:36 am
by Samuel
Antison wrote:Samuel wrote:Anyone has a WMC or a GoW yet?
Nope, and I don't even know what they are.
Samuel,
Could you please add them to the first page of this thread?
Its not possible to add the info to the first page yet. The source code is not available yet and I am missing several informations.
This is what I have so far:
Look out for monsters like "Young ash spawn", "Ash spawn", "Tough ash spawn", "Branchtender", "Frantic branchtender".
You may get a "Wraith's massive claymore" (WMC) or a "Gem of warmth" (GoW)
Re: Extraordinary and legendary items
Posted: Sat Jun 29, 2013 6:54 am
by Pyrizzle
Also before investing a lot of time and energy looking for these items keep in mind tge alpha and beta versions may not be compatible with the future market release.
Re: Extraordinary and legendary items
Posted: Sun Jun 30, 2013 2:50 pm
by nyktos
Pyrizzle wrote:Also before investing a lot of time and energy looking for these items keep in mind tge alpha and beta versions may not be compatible with the future market release.
a well timed, and much needed reminder...
good heads up Brent.
Re: Extraordinary and legendary items
Posted: Sun Jun 30, 2013 3:37 pm
by Firesoldier
Well, this is just an alpha, so I suggest not to talk about this new stuff before 0.7 is officially released.
I don't know what you think about it, but in my opinion there should be a difference between items you get after you defeated bosses and items you can only find by chance. At the moment there is no difference between extraordinary items you get by bosses and those five you have to look for (or find it by chance if you're lucky).
But that's just my opinion.
