Honestly I tried it and decided I dont like using it at all. It takes too much space on the screen and doesnt make movement any easier than without it.
Pyrizzle wrote:Honestly I tried it and decided I dont like using it at all. It takes too much space on the screen and doesnt make movement any easier than without it.
I agree 100%. I think it is to big, not responsive enough, and it hides the monsters , people, etc.
tek wrote:not responsive enough, and it hides the monsters, people, etc.
What means not responsive enough? Could you please be more specific?
Perhaps it should be more transparent. (customizable)
Let me preface this by saying that I have only played with it twice for 2 or 3 minutes each time.
I found at times that when I clicked the directional arrows, my character did not move right away.
I also don't like it because I have to keep my eyes in both the pad and the character.
Plus, you can still tap the screen to move the character while the pad is displayed. So if you miss the arrow, you may accidentally move in the wrong direction.
IMO it would be great to get a feedback by the dpad
1) for example that it gets a little bit darker in the direction you are currently pressing it (like a shadow), as if it goes down a little bit like a pad on the gameboy does
2) or/and that it moves a bit in the direction it's pressed, like in the attached file:
ui_dpad 4.png
I don't know how difficult these things would be, it's just an idea
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I was pretty excited about the D-pad, but also disappointed in using it. When I'm moving, I have to watch the D-pad to ensure I keep moving in the correct direction, and watch where my little dude is going. I tried to use it to play one-handed (just to see if I could) and kept minimizing the pad when I would try to reach across it (when the phone is in my left hand & I was moving right, or when the phone was in my right hand & moving left).
It does seem to get in the way of the characters/landscape. Would it be a viable option to downsize the playing field a little when using the D-pad and have it outside of the playing area?
Positives- the ability to choose where the pad displays, easily downsized & then recovered, transparency & intuitiveness.
Angel
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