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Re: dpad experiences (0.6.10a)

Posted: Tue May 21, 2013 10:59 am
by Tomcat
The see-through thing might make it unnecessary, but it might not be to hard to coffee it so that if the pad is in one corner and you tap in another corner, it moves there to get it out of the way. They would be much simpler for both player and coder than just moving it anywhere... Or is that already what you meant, Thy?