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Skills

Posted: Mon Oct 24, 2011 2:02 pm
by nezkeys79
Okay so first off thanks for the update I'm proper excited to finally get back to continuing Andors Trail. Nice changes to the menu (I haven't seen the other changes yet to maps and store etc because I'm still saved at the bottom of flagstone prison lol)

1. Anyway I used 2 of my skill points on combat speed. It says this skill increases AP by 1 point. At the moment I have 10 AP and the Quickstrike Dagger + Jewel of Fallhaven equipped. This gives me 2 AP hence 5 attacks in a round. I assumed this skill would raise my AP from 10 to 12 and therefore give me one extra hit with the quickstrike dagger. However after I applied the points there is no change in battle I still have 10AP and I still have 5 attacks. If there isn't a skill that does what I am suggesting here then I request it!

2. I can't decide which skills to spend my remaining points on. My gut instinct says raise something that cannot be altered by level up. By this I mean skills like hart hit and weapon accuracy seem counter effective since you can raise those attributes at level up, whereas the effect resistances you cannot

Re: Skills

Posted: Mon Oct 24, 2011 4:10 pm
by nezkeys79
anyone?!

Re: Skills

Posted: Mon Oct 24, 2011 4:27 pm
by Piggy the Slayer
I went for combat speed using 2 skill points and it has raised my AP to 12. IMO it was a great use of 2 skill points. Possibly wasted a massive 6 points on dodge but that does equate to 18 levels of exp. Really like Barkskin but criticals seem to be where its at.

Re: Skills

Posted: Mon Oct 24, 2011 4:37 pm
by Samuel
1) here it works like expected. What value is shown in hero menu > overview > ap?
2) http://andorstrail.com/viewtopic.php?f=2&t=1032

Re: Skills

Posted: Mon Oct 24, 2011 4:41 pm
by Sarumar
I choose: crit chance (5) and crit damage (4), +2AP of cource and it work well, some corpce eater (1) and fortitude (2), rest i save for future needs

Re: Skills

Posted: Mon Oct 24, 2011 5:03 pm
by nezkeys79
As I said before I apply 2 points into combat speed yet my AP stays at 10. Maybe it is a bug they were not aware of? If it does what I expect it to (raise to 12) then its a great skill. It's annoying cause I dont want to spend any points on anything else until this works

Re: Skills

Posted: Mon Oct 24, 2011 5:17 pm
by pelligrini
I put my first 2 into Combat Speed and it changed my AP to 12.

I think Increased Fortitude is a really good skill. I went back to an earlier save and redid my inital skill distribution to bump that and regeneration more sacrificing some Critical Skills. I would really like to have had Fortitude many levels ago.

I put 2 into Quick Learner to speed leveling up at the higher levels.

Re: Skills

Posted: Mon Oct 24, 2011 6:19 pm
by Samuel
nezkeys79 wrote:As I said before I apply 2 points into combat speed yet my AP stays at 10. Maybe it is a bug they were not aware of? If it does what I expect it to (raise to 12) then its a great skill. It's annoying cause I dont want to spend any points on anything else until this works
Can't reproduce. Can you attach a savegame to the forum or in a PM?

Re: Skills

Posted: Mon Oct 24, 2011 6:57 pm
by Sarumar
Sarumar wrote:I choose: crit chance (5) and crit damage (4), +2AP of cource and it work well, some corpce eater (1) and fortitude (2), rest i save for future needs
hmm i like the flavor of fres corpses :twisted: I maby use more skillpoint here and perhaps some quick learner too

Re: Skills

Posted: Tue Oct 25, 2011 4:18 am
by nyktos
Girls only want boyfriends who have great skills.

You know, like nunchuck skills, bowhunting skills, computer hacking skills...