Net HP gain/loss
Posted: Wed Nov 02, 2011 9:48 pm
In the current version, you can have several items that provide a timed HP increase. Additionally, you can have weaknesses that drain HP. Currently all of the pluses and negatives pop up at the same time giving you moment of character slowness and an unreadable number that pops up above his head.
I propose having a net number pop up.
Example -
RoLs +1
Poison -1
Net 0 HP change (a "0" can pop up so you know the cycle is still running)
Once the poison wears off, the +1 can show back up.
I have run into a situation where I have a ring and a weapon giving a plus value and then I am stuck with two or more weaknesses that take off HP. I feel like my character has a siezure every few seconds when everything takes affect.
I propose having a net number pop up.
Example -
RoLs +1
Poison -1
Net 0 HP change (a "0" can pop up so you know the cycle is still running)
Once the poison wears off, the +1 can show back up.
I have run into a situation where I have a ring and a weapon giving a plus value and then I am stuck with two or more weaknesses that take off HP. I feel like my character has a siezure every few seconds when everything takes affect.