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Net HP gain/loss

Posted: Wed Nov 02, 2011 9:48 pm
by ScorpionZ
In the current version, you can have several items that provide a timed HP increase. Additionally, you can have weaknesses that drain HP. Currently all of the pluses and negatives pop up at the same time giving you moment of character slowness and an unreadable number that pops up above his head.

I propose having a net number pop up.

Example -

RoLs +1
Poison -1
Net 0 HP change (a "0" can pop up so you know the cycle is still running)

Once the poison wears off, the +1 can show back up.

I have run into a situation where I have a ring and a weapon giving a plus value and then I am stuck with two or more weaknesses that take off HP. I feel like my character has a siezure every few seconds when everything takes affect.

Re: Net HP gain/loss

Posted: Thu Nov 03, 2011 4:53 am
by nyktos
brilliant

+1 (naturally)

Re: Net HP gain/loss

Posted: Thu Nov 03, 2011 6:29 am
by Samuel

Re: Net HP gain/loss

Posted: Thu Nov 03, 2011 10:02 am
by Pyrizzle
Great post. I too cant make oit what is going on when having both a positive and a negative effecting my health at the same time.

Re: Net HP gain/loss

Posted: Fri Nov 04, 2011 5:20 pm
by Bornain
Nice +1

Re: Net HP gain/loss

Posted: Fri Nov 18, 2011 11:54 pm
by Chest_Rockfield
Great idea. I also wouldn't mind a net value that I could expect to gain/lose by the time all the negative effects wear off when you open your guy to see what conditions he currently has.