Drops/current strength

Unstructured ideas, requests and suggestions for the development of the game.
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Black Wind
Posts: 85
Joined: Wed Nov 02, 2011 12:00 am
android_version: 2.1 - Eclair
Location: Just follow the rocks falling out of my head...

Drops/current strength

Post by Black Wind »

I began wondering if my weapon too strong and was destroying the RoLS, hence none dropped (and took it so far as to lower my stats until finding I was wrong and that Flagstone's isn't to trainers as a bazooka is to oil tankers).

It would be a nice addition if possible though - the easier the kill, the more of the drop is destroyed. So of course harder kills would be worth more too...
ScorpionZ
Posts: 161
Joined: Thu Mar 17, 2011 8:53 pm

Re: Drops/current strength

Post by ScorpionZ »

The drop rate has absolutely nothing to do with your stats.

You could go in fight in the buff and your drop chance is 1/10,000 that a ring will drop.

You could go in with your best attack build and your drop rate is still 1/10,000.
Level: 49
XP: 2108290
Attack Cost: 3
Attack Chance: 166%
Attack Damage: 22-23
Critical Hit Chance: 25%
Critical Multiplier: 3
Block Chance: 92%
RoLS: 1
SR: 2945
Black Wind
Posts: 85
Joined: Wed Nov 02, 2011 12:00 am
android_version: 2.1 - Eclair
Location: Just follow the rocks falling out of my head...

Re: Drops/current strength

Post by Black Wind »

Maybe that should be changed in a future update though since it would make things more challenging.
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