New Skill - Last Stand

Unstructured ideas, requests and suggestions for the development of the game.
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nyktos
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New Skill - Last Stand

Post by nyktos »

"Last Stand"

when you take lethal damage...
you have a small chance (5% per point / max 20%?) to cling to life [1HP]

example: you have 3 HP and take 4 damage
the skill takes effect & keeps you @ 1HP

possible prerequisites: bark skin & evasion
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Antison
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Re: New Skill - Last Stand

Post by Antison »

nyktos wrote:"Last Stand"

when you take lethal damage, you have a small chance to cling to life [1HP]

example: you have 3 HP and take 4 damage - the skill takes effect & keeps you @ 1HP

possible prerequisites: bark skin & evasion
What happens when you get hit a second time when at 1HP? You die right?
What happens when you fall below 0HP by more than -1? I.e. you are @ 3HP and get hit for 5HP?

What are the odds that you get hit for one more HP than you have left? Not high enough to benefit from this skill I would think.
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Re: New Skill - Last Stand

Post by Samuel »

I like it.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: New Skill - Last Stand

Post by Pyrizzle »

Great idea! I like this one!

The functions of how it works exactly would need to be tweeked a bit to make it fit into gameplay better.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: New Skill - Last Stand

Post by nyktos »

indeed, balance must be maintained...

there are quite a few ways to go about this
it could be heavily overpowered, or almost useless if kept weak.
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Stoodge
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Re: New Skill - Last Stand

Post by Stoodge »

great idea.

if its a "last stand" what about the whole last chance hail mary pass?
like +50%CC (on existing CC) but a penalty to BC say -50%BC (on existing BC) due to the frantic nature of the strikes.
could be for anytime under 5hp and only 1-2 skill point to go on skill??

or anything really just seems if the little dude was as keen on saving his brother as i am he would give it everything he had until his final breath.

Code: Select all

Lvl: 60, XP: 3681789, Gold: 280362, RoLS: 1, GoLF: 1, ShaF: 1
HP: 137, AC: 237% , AD: 36-47, AP: 3, CHS: 23, ECC: 16%, CM: 2.0, BC: 91%, DR: 2 
WA, HH, Dg, BS, CS(2), IF(2), Rg(2), MF(2), SM, EB, DBS
R.I.P. my original character : Stoodge
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Re: New Skill - Last Stand

Post by Samuel »

2tek:
IMO it makes sense. This is what I understood:
tek wrote:What happens when you get hit a second time when at 1HP? You die right?
No, there is again a 10% (lets assume the Last Stand chance is at 10%) chance to survive the second hit.
tek wrote:What happens when you fall below 0HP by more than -1? I.e. you are @ 3HP and get hit for 5HP?
If you get the Last Stand effect you would still have 1 HP even if you had 10 HP and got hit for 90 HP.
tek wrote:What are the odds that you get hit for one more HP than you have left? Not high enough to benefit from this skill I would think.
For example: With a Last Stand chance of 50%. You would have a 25% chance to survive 2 bad hits. (IMO this would be far too high)
I think 20% seems to be a good value.
Pyrizzle wrote:The functions of how it works exactly would need to be tweeked a bit to make it fit into gameplay better.
What does this mean? How do you want to tweak it? IMO no tweak needed.

BTW: IMO this is one of the skills really worth implementing. (I have no other proposed [perhaps beside berserk] skill in mind that I would really like to implement - perhaps I forgot something > point me there)
Nice one nyktos.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: New Skill - Last Stand

Post by Pyrizzle »

Samuel wrote:
Pyrizzle wrote:The functions of how it works exactly would need to be tweeked a bit to make it fit into gameplay better.
What does this mean? How do you want to tweak it? IMO no tweak needed.
You post clearified all my questions/conserns. Thank you
Samuel wrote:BTW: IMO this is one of the skills really worth implementing. (I have no other proposed [perhaps beside berserk] skill in mind that I would really like to implement - perhaps I forgot something > point me there)
Nice one nyktos.
I agree compleatly. Great idea Nyktos!

I will look around and see if there is anything else that caught my attention and let you know Samuel.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
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Re: New Skill - Last Stand

Post by Chest_Rockfield »

Totally awesome idea! Knowing me, however, I'd want to skill it up to 90% : P
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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Re: New Skill - Last Stand

Post by logopile »

Stoodge wrote:great idea.

if its a "last stand" what about the whole last chance hail mary pass?
like +50%CC (on existing CC) but a penalty to BC say -50%BC (on existing BC) due to the frantic nature of the strikes.
could be for anytime under 5hp and only 1-2 skill point to go on skill??

or anything really just seems if the little dude was as keen on saving his brother as i am he would give it everything he had until his final breath.
if it's going to be "last stand" i like this. combine the idea with nyks.
say, when you are within 10% of your HP dead, you get a (midling)bonus to AC, but a (major) penalty, to BC.
giving you one awesome desperation shot, at winning.
i wish i'd had something like this during the 20 or so trys it took me to get past that troll on the bridge.
Lvl: 54, XP: 2.9M, Gold: 328095, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 122, AC: 177%, AD: 22-23, AP: 3/12, CC: 49%, CM: 3.75, BC: 146%, DR:0
rocks: 1749
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