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A sense of commerce/ item discussion

Posted: Mon Nov 28, 2011 4:25 pm
by Hinata
Maybe we can sell some of the items monsters drop for different prices to different vendors. How about selling furs to tailors at a higher rate? Or selling gems to those who barter rings and necklaces and getting a slightly better deal? The priest could pay more than others for bones. Something to make the world feel a little more dynamic?

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 1:54 am
by Black Wind
Good point - we probably should be able to do that with more than one item.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 1:57 am
by Mino
I like your idea. To add to it, I've mentioned this before, but I think items sold (or dropped) on the Blackwater/Prim side of the passage should sell for more in the Crossgen/Flagstaff shops since those items don't exist there (the potions, wyrm claws, maybe even weapons although that could lead to a Blackwater misery plague).

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:38 pm
by Hinata
Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:41 pm
by Antison
Hinata wrote:Yeah I also thought it would be nice to be able to discard items all the way that way you don't have all these item just sitting around. Instead getting rid of them would save more space and time. Just a thought.
? Clarify please.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:47 pm
by Hinata
Like be able to have the option to destroy items. To get rid of it all together.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:52 pm
by Antison
Hinata wrote:Like be able to have the option to destroy items. To get rid of it all together.
Go into your inventory, long press an item. A pop up window appears, select "drop item". The item is now gone from the inventory and appears as a loot bag on the ground and can be picked up again. Or drop the item in your basket back at your home (where game first starts).

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:57 pm
by Hinata
I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 4:59 pm
by Antison
Hinata wrote:I understand that about dropping an item, im talking about getting rid of something and not leaving a trace.
Only other option is to sell it.

Re: A sense of commerce.

Posted: Tue Nov 29, 2011 5:05 pm
by Hinata
Yes tek your not getting what I am saying. I'm simply suggesting that it would be nice to be able to discard an item insead of just droping it and leaving a trail of loots everywhere if I don't desire to have the item or sell it.