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northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 10:27 am
by Kardinaal
My problem is with the roads that go to the church, and in the church itself. These are all single lane roads, which means lots of waiting for NPCs to move and stuff. The fact that NPCs remain in place everytime they try to move to a spot that isn't accessible is just making things even worse. Since you need these roads alot (buying bmp), it might be interesting to widen the roads, and place the benches in the church a little farther apart for better moveability.

As far as the other maps go, there's no real problems there with moving around, so I must say that you developer types are doing a better and better job of this. But maybe someone can widen the paths in older maps to be more movement-friendly?

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 10:46 am
by slash030
Agreed a second lane would make getting around much more simple but how would the overall veiw of the map be changed? In order to maintain estetic appeal would maybe making the npc's causing the movement issue stationary in a out of the way location be a viable option?

Sorry if my spelling is off

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 6:20 pm
by lady black
Yes, the NPCs can be obstructive, but in many or most of the places you run into them you do have the option of leaving the pathway and going around them. I think that widening the pathway would require adding another tile, which would disrupt how everything fits together on the worldmap,which already has some problems and does not need more. I think that basically, this is a really minor issue.

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 7:06 pm
by Chest_Rockfield
I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 7:39 pm
by Mino
Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:
+1
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Dec 19, 2011 9:28 pm
by Bornain
Mino wrote:
Chest_Rockfield wrote:I think we should be allowed to kill them and step over their blood-drenched, lifeless bodies! :twisted:
+1
Especially the rude ones that tell us to get out of the way, or that they're too important to talk to us.
+1 for the shadow :twisted:

Re: northern Fallhaven maps are a pain to get through

Posted: Tue Dec 20, 2011 2:58 pm
by nyktos
stabby mc. stab stab?

+1!!!

Re: northern Fallhaven maps are a pain to get through

Posted: Tue Dec 20, 2011 3:33 pm
by Chest_Rockfield
The people of Fallhaven call me Satbby Von Slicenstein, but you can call me Chunk-style.

Re: northern Fallhaven maps are a pain to get through

Posted: Mon Feb 13, 2012 9:15 pm
by oskarwiksten
I totally agree, walking among those villagers is a pain sometimes. I hear that the people of Fallhaven have worked hard to widen their walkways for the next release. Looking forward to seeing what they did to the place :)

Re: northern Fallhaven maps are a pain to get through

Posted: Wed Feb 15, 2012 4:16 pm
by pelligrini
That sounds great.

I guess they've been collecting taxes off of the health potions and other gear sold to do the improvements. :D