http://code.google.com/p/andors-trail/updates/listtek wrote:And you know this how?
http://code.google.com/p/andors-trail/source/browse/
http://code.google.com/p/andors-trail/updates/listtek wrote:And you know this how?
Neither link is helpful. Second one shows virtually nothing.Samuel wrote:http://code.google.com/p/andors-trail/updates/listtek wrote:And you know this how?
http://code.google.com/p/andors-trail/source/browse/
First one shows the lists of issues and new revisions (r###):tek wrote:Neither link is helpful. Second one shows virtually nothing.
First one simply shows the lists of issues. I look at this list weekly and don't recall reading about potions.
The temporary Bark Skin and Criticals would be fun, and they could be part of a set of effects (like how the potion of blind rage gives you extra AC & HP but reduces your BC & DR).Pyrizzle wrote:I agree.Chest_Rockfield wrote:MF would be abused. That is one of the only skills that is completely useless after you use it for the short period you need it. If you could potion it, (or Fortitude for that matter), no one would EVER spend a skill point on it.
I think a potion of Shadow Regeneration might be a cool alternative
You would have shadow regeneration for X turns
Light Potion of Shadow Regeneration X = 10
Regular Potion of Shadow regeneration X = 20
Major Potion of Shadow Regeneration X = 30
You could use the same formula for Bark Skin, More Critcals, or Better Criticals.
I feel the Critical potions would be easily abused but the temperary DR or life gain might be a fun lil potion. We would have to make them REALLY expencive and hard to get to. I feel some sort of limit would have to be set.
Too much free time I guess, plus its my job to know these kinds of things. ;ptek wrote: And you know this how?
You crack me up bronyktos wrote: "doubt not that which burns"