Benefits of Cleave skill or the lack thereof
Posted: Tue Feb 14, 2012 8:03 pm
With all the increased talk of skilling-up Cleave (I have no interest in doing so at this time), it got me thinking about the benefits of the skill or the lack thereof.
The following arguments/discussions/opinions (whatever you choose to call it) are based on the assumption that your hero is wearing the Jewel of Fallhaven(JoF) (which subtracts 1 from the weapon’s AP) and you are fighting 2 monsters at once.
Case 1:
Hero’s AP = 10
Hero’s weapon’s AP = 4 (Example: RoL, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 2 AP as each attack cost the hero 4 AP. Now because the hero doesn’t have enough AP left to attack again, his round is
over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 5AP, thus enough to attack Monster2 one time.
Thus, there is a noticeable and valuable benefit to Cleave in this case.
Case 2:
Hero’s AP = 12 (Skilled-up Combat Speed twice)
Hero’s weapon’s AP = 4 (Example: RoL remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 4 AP as each attack cost the hero 4 AP and he had 12 to start with. This extra 4 AP gives the hero the ability to attack
Monster2 once before his round is over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 3AP, which is NOT enough to
attack Monster2 a second time before it can attack, so his round it over. You can see that the extra 3 AP given by Cleave skill is WASTED.
Case 3:
Hero’s AP = 10
Hero’s weapon’s AP = 3 (Example: Flagstone’s pride, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 1 AP as each attack cost the hero 3 AP. Now because the hero doesn’t have enough AP left to attack again, his round is
over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 4AP, thus enough to attack Monster2 one time.
There is a noticeable and valuable benefit to Cleave in this case.
Case 4:
Hero’s AP = 12 (Skilled-up Combat Speed twice)
Hero’s weapon’s AP = 3 (Example: Flagstone’s pride, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 6 AP as each attack cost the hero 3 AP as he had 12 to start with. The hero stills has enough AP left to attack Monster2 twice.
Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 9 AP, which IS enough to attack Monster2 3 times before it can attack.
There is a noticeable and valuable benefit to Cleave in this case.
The following arguments/discussions/opinions (whatever you choose to call it) are based on the assumption that your hero is wearing the Jewel of Fallhaven(JoF) (which subtracts 1 from the weapon’s AP) and you are fighting 2 monsters at once.
Case 1:
Hero’s AP = 10
Hero’s weapon’s AP = 4 (Example: RoL, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 2 AP as each attack cost the hero 4 AP. Now because the hero doesn’t have enough AP left to attack again, his round is
over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 5AP, thus enough to attack Monster2 one time.
Thus, there is a noticeable and valuable benefit to Cleave in this case.
Case 2:
Hero’s AP = 12 (Skilled-up Combat Speed twice)
Hero’s weapon’s AP = 4 (Example: RoL remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 4 AP as each attack cost the hero 4 AP and he had 12 to start with. This extra 4 AP gives the hero the ability to attack
Monster2 once before his round is over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 3AP, which is NOT enough to
attack Monster2 a second time before it can attack, so his round it over. You can see that the extra 3 AP given by Cleave skill is WASTED.
Case 3:
Hero’s AP = 10
Hero’s weapon’s AP = 3 (Example: Flagstone’s pride, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 1 AP as each attack cost the hero 3 AP. Now because the hero doesn’t have enough AP left to attack again, his round is
over. Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 4AP, thus enough to attack Monster2 one time.
There is a noticeable and valuable benefit to Cleave in this case.
Case 4:
Hero’s AP = 12 (Skilled-up Combat Speed twice)
Hero’s weapon’s AP = 3 (Example: Flagstone’s pride, remember that he is wearing JoF)
Monster1 is killed in 2 attacks, thus leaving hero with 6 AP as each attack cost the hero 3 AP as he had 12 to start with. The hero stills has enough AP left to attack Monster2 twice.
Now let’s say the user has skilled-up Cleave once. After killing Monster1, Cleave will add 3 AP to give the hero 9 AP, which IS enough to attack Monster2 3 times before it can attack.
There is a noticeable and valuable benefit to Cleave in this case.