More Difficult Bosses
Posted: Tue Feb 21, 2012 3:25 pm
I would like to see more difficult bosses in the game, and longer dungeons to go with them.
I don't want to spoil anything by naming stats, but having run through the entire game except for the cazaul shrine, I haven't found the boss fights all the challenging. I'm used to saving right before bosses because even when you are "at the right level" the boss fights are still challenging, but I have noticed that the bosses in AT never really represent a big increase in difficulty over the mobs surrounding them.
You can also tend to get to the boss without facing too much resistance.
I think bosses should be stronger to make you work a little harder to clear the dungeon/finish the quest, and the dungeon to get to the bosses should be a bit more elaborate. This will help add play-time to the game and decrease the difference in experience between grinding for items and normal game play.
The same goes for some of the major quest NPC battles. I have almost all of them to be child's play after dealing with the surrounding mobs, especially the later ones.
I don't want to spoil anything by naming stats, but having run through the entire game except for the cazaul shrine, I haven't found the boss fights all the challenging. I'm used to saving right before bosses because even when you are "at the right level" the boss fights are still challenging, but I have noticed that the bosses in AT never really represent a big increase in difficulty over the mobs surrounding them.
You can also tend to get to the boss without facing too much resistance.
The same goes for some of the major quest NPC battles. I have almost all of them to be child's play after dealing with the surrounding mobs, especially the later ones.