i have had this thought run through my head more than once.insink71 wrote:+1
For utilizing.. we'll say a locker-system both box, crate, whatever (chest could be confused with quick-select).
I would also timidly suggest if it becomes a fully-operational (future), storage compartment, inventory should then become limited in a sense. It makes game more realitic if I CAN'T carry around every piece of armor and/or weapon.. in a mud, this is what forces players back to town (and roleplay)..some of them even introduce weight as a inhibiter (to battle). Not that other mpg should have any bearing on a single-player game, but nonetheless worth mentioning.
that, and restricting item stock in shops...
adds more to the overall strategy.
(also, the different boxes throughout the world)
keep potions in all of em?
sounds fun to take the game in this direction.
making it harder - but not just by beefing up the enemies
great thread here!
you guys rock!!!
+1!
==============================================
also: +1 to Treasure Boxes & Locks (yes! i remember that game!!!)