tek wrote:lady black wrote:But most of the effects do not actually do anything during the battle in which you get them. The main effect is during the next 5 or 10 rounds, when the monster will be dead. So how do you give a monster an effect? If you give him a bleeding wound, what happens? Does he lose one extra HP from blood loss? Big deal! It certainly does not make up for a one hundred HP loss from a critical hit that didn't happen.
I am OK with my ECC being half of my current CC, I just don't see the point in wasting programing time on adding effects that will not do anything to the (already dead) monsters. Chaotic grip and fatigue are the two effects that take effect immediately, so they might be useful, reducing the monster's ability to harm you or increasing your ability to harm it. Except for those two, and whatever "stun" might be, I would say forget about causing monsters effects in place of our critical hits. I don't know what stun is, but it sounds like it should start during the battle that causes it, so it would also be useful.
+1
Well said, great points here lady black!
i just assumed it would go without saying...
but i guess i will elaborate on my thought process.
if the hero hits with a critical and lands an actor condition on a mob,
that actor condition
will be something effective.
(as opposed to offering you a pointless reward)
causing a constant drop in HP over time (poison - type)
lowering of defenses (fatigue - type)
cause them to lose a turn... etc.
we are looking for ideas that would suit this new critical system,
new conditions, new icons to display them, and so on.
(keep in mind we have plenty of unused icons to choose from)
actually, i kinda like that idea...
just popped outta my head!
(referring to my suggestion above - a mob occasionally losing a turn when struck with your critical)
some criticals cause the mob to lose AP?
i would love to hit 10 times in a row!
EDIT:
keep in mind, this game isn't being developed for a level 250 that can one-shot everything
although, i can imagine a place full of EXTREMELY rough mobs that would make even the most seasoned AT fan check their Bonemeal supply!
but... that's just my imagination - we'll see what happens!