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New "Critical Hit - Actor Condition" Suggestions
Posted: Sun Apr 22, 2012 8:49 pm
by nyktos
With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...
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Enervation - The enemy will lose it's next turn.
Attenuation - The enemies DR is reduced to 0.
Trauma - Instant Death, regardless of HP.
Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Sun Apr 22, 2012 9:47 pm
by Antison
nyktos wrote:With the changes to critical hits new conditions are needed.
This is just to get the ball rolling...
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Enervation - The enemy will lose it's next turn.
Attenuation - The enemies DR is reduced to 0.
Trauma - Instant Death, regardless of HP.
I like "Attenenuation" a lot. "Trauma" is to overpowered in my opinion.
Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Mon Apr 23, 2012 6:26 am
by Sarumar

Excelent ideas here. IMO some penalties are too good and lethal when used against player. I really hope that those are used against player too
I suggest some changes like this:
Enervation - The enemy can attack only one time per turn. Effect end after 5 rounds or when healed by potion of xxz
Attenuation - DR to 0 and BC -50%. Effect end after 5 rounds or when healed by potion of xxc
Trauma - The enemy loses 90% of its current HP
Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Mon Apr 23, 2012 7:35 am
by nyktos
Nice touch!!!

Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Mon Apr 23, 2012 8:25 am
by Sarumar
nyktos wrote:Nice touch!!!

I edited my last post i bit, just want to make my idea easier to understand.
IMO penalties that are equally bad, regardless of level of the player would be nice.
Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Mon Apr 23, 2012 7:03 pm
by lady black
I like those suggestions, but do not agree that they should also be applied to the player. We already have enough harmful effects applied to us. I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
Re: New "Critical Hit - Actor Condition" Suggestions
Posted: Tue Apr 24, 2012 7:27 am
by kerasi
lady black wrote: I also suggest weakness, where the monster's damage/hit is cut in half for the rest of the battle.
I like that idea as a critical hit would severly damage something making it weaker and unable to hit harder.
Attenuation - The enemies DR is reduced to 0.
Nice too like an armour shatter preventing the monster from blocking any damage.
Trauma - Instant Death, regardless of HP.
I like the idea of a finisher with a critical hit. Something like if the monster is below 25% hp and you get a crit then it's an insta kill. Or if the crit knocks the monster below 25% hp then it's an insta kill.