[Q] dragon slayer quest

Unstructured ideas, requests and suggestions for the development of the game.
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DarkSavant13
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Re: dragon slayer quest

Post by DarkSavant13 »

Sarumar wrote:
Wyrmspawn wrote:
Pyrizzle wrote:People are tasty when bbq'd!! :lol:
And you know becuase... :o :o :o
:D :) indeed :D and what happenet in this "no more people potions " ideology ;)
No to People Potions, YES to People Steaks! :twisted:
phydeaux
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Re: dragon slayer quest

Post by phydeaux »

DarkSavant13 wrote: No to People Potions, YES to People Steaks! :twisted:
+1 lol!!!! AS long a you're not eating their face off, you should be golden... :)
it think it's sad that the CDC had to issue a statement that there is no such thing as zombies...
DarkSavant13
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Re: dragon slayer quest

Post by DarkSavant13 »

phydeaux wrote:
DarkSavant13 wrote: No to People Potions, YES to People Steaks! :twisted:
+1 lol!!!! AS long a you're not eating their face off, you should be golden... :)
it think it's sad that the CDC had to issue a statement that there is no such thing as zombies...
That's the good ol' USA for ya, lol. :lol:

Wha... what's happening to me?!?!
:) :arrow: :shock: :arrow: :oops: :arrow: :mrgreen:
AAAAaaaaarrrr!!!! BRAIN POTIONS!!!!
sdevaney
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Re: dragon slayer quest

Post by sdevaney »

Back on topic.....

I've started maps for this quest ;)
DarkSavant13
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Re: dragon slayer quest

Post by DarkSavant13 »

sdevaney wrote:Back on topic.....

I've started maps for this quest ;)
Nice! Can't wait to see it. :) Grrrr! Can't wait till I uget a 'puter so I can help ya more with building maps and creating mob graphics. :(

Hey, I'm creating a quest.using existing areas, except for new PCs in new (or unused atm) housing. Would that be easier to work with and implement?
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Re: dragon slayer quest

Post by sdevaney »

DarkSavant13 wrote:
sdevaney wrote:Back on topic.....

I've started maps for this quest ;)
Nice! Can't wait to see it. :) Grrrr! Can't wait till I uget a 'puter so I can help ya more with building maps and creating mob graphics. :(

Hey, I'm creating a quest.using existing areas, except for new PCs in new (or unused atm) housing. Would that be easier to work with and implement?
Sure, we have plans to beef up some of the earlier areas with more quests so any help with that is greatly appreciated.

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nyktos
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Re: dragon slayer quest

Post by nyktos »

sent a PM too, with a type of "Template" similar to what i submit to Oskar...
and some other info.

(forgot to finish my response post here though)

so here it is!

check your PM's Sir!

:twisted:
"Embrace the Shadow"

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Wyrmspawn
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Re: dragon slayer quest

Post by Wyrmspawn »

I've got a better idea.
The quest proceeds as usual up to the point where you meet the dragon. The dragon speaks to you, and offers you a choice, and its version of the story tells of how the villagers killed his mate and hatchling for their scales. He allows you to ally yourself with him and kill the village battlemaster, who killed his mate and hatchling. The village battlemaster drops a Dragonscale helmet and his ring. You take the ring back to the dragon and the dragon awards you with items from his treasure hoard.
Hey guys, I'm back.
mdmedlin
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Re: dragon slayer quest

Post by mdmedlin »

I like that idea. But I had a question in that, like the beholder question I have on another thread, how do you impliment a mobs attack so that it is different per round? If you give the dragon 3 attacks and a breath weapon, how do you separate the breath weapon from the other attacks?
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1

frog killer
DarkSavant13
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Re: dragon slayer quest

Post by DarkSavant13 »

Basically, you can't, at least not with the editor. What you have to do is make it so that actor conditions go off if the mob makes a successful attack. You set up the conditions so that they have a certain percent chance of happening with each successful attack and it will end up seeming like, for instance, the dragon only blows fire every once in a while. Here's how it would work each round...

Dragon attacks with bite (normal attack) and hits.
Rolls are made for each actor condition (say you have three conditions at 20% each).
First roll is 72% and second is 16%.and third is 53%.
First condition,,,, Breathe Fire, does not go off.
Second condition, Claw Swipe hits.
Third condition, Tail Swipe, does not go off.

The next round the Dragon attacks with a bite and misses
Actor conditions do not activate so there is no percentage roll.

Third round the Dragon hits with his bite.
Condition roll, 36, 9, and 18.
Fire Breath misses.
Claw Swipe hits.
Tail Swipe hits.

Get the idea? That's the closest you can get creating mobs for the editor as far as I know. :)
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