Andor’s Trail Project Meeting #5
Posted: Sun May 13, 2012 9:54 pm
Andor’s Trail Project Meeting #5
2012-05-13
Present: Oskar Wiksten, Scott Devaney, Stephen Stalnaker, Matthew White
1. Follow-up from last meeting:
Issue with selling items - Dialog may appear twice but won’t have double effects.
Design Outline unpublished - Publish to project page wiki.
“About/Help” - Implemented in r244
Vacor/Unzel Cont’d - Finished just needs committed.
New skills play-tested - Ready for alpha release.
Updated translations - Done in r243.
2. New things that have been completed since the last meeting:
Three new high-level skills: Rejuvenation, Taunt, Concussion.
Updated translations
About/Help implemented
Lots of minor conversation fixes
Changed hit effects of Plaguecrawlers, and the nearby monsters.
3. Things that are being worked on:
Implementing the Vacor/Unzel continuation quest.
Main timer bug: - If no movement happens on a round, then the code for refreshing the UI is never called.
4. Discussion of some forum threads/posts:
Damage Resist needs balance? re: Topic. - Will look at in detail during major battle system revamp.
New “Unique” item class? re: Topic. - Will do that, at the same time as the categorization of the items.
kerasi submitted maps/quests re: Topic. - Will look into finishing/implementation in the future.
5. What should we have ready for the next meeting?
Oskar: Code the Kaverin quest in the game.
Alpha version this week!
Tentatively book a mini-meeting for next weekend. Scott book meeting #6.
Brainstorm / future stuff:
“Dragon Slayer Quest” - A Matthew and Scott co-production will start after v0.6.11 release. Thanks scottdog for the idea.
Create a document with what the main story will be about.
We should discuss how to handle the situation of potions being available from merchants after you return to the merchant. Should they instantly re-fill or should there be some timer?
Discuss how to represent the magnitude / duration on the icons in the lower right corner.
Discuss how we should handle triggering actor effects while in combat.
“Feebleminded” actor condition - removes experience or lowers exp rewards.
2012-05-13
Present: Oskar Wiksten, Scott Devaney, Stephen Stalnaker, Matthew White
1. Follow-up from last meeting:
Issue with selling items - Dialog may appear twice but won’t have double effects.
Design Outline unpublished - Publish to project page wiki.
“About/Help” - Implemented in r244
Vacor/Unzel Cont’d - Finished just needs committed.
New skills play-tested - Ready for alpha release.
Updated translations - Done in r243.
2. New things that have been completed since the last meeting:
Three new high-level skills: Rejuvenation, Taunt, Concussion.
Updated translations
About/Help implemented
Lots of minor conversation fixes
Changed hit effects of Plaguecrawlers, and the nearby monsters.
3. Things that are being worked on:
Implementing the Vacor/Unzel continuation quest.
Main timer bug: - If no movement happens on a round, then the code for refreshing the UI is never called.
4. Discussion of some forum threads/posts:
Damage Resist needs balance? re: Topic. - Will look at in detail during major battle system revamp.
New “Unique” item class? re: Topic. - Will do that, at the same time as the categorization of the items.
kerasi submitted maps/quests re: Topic. - Will look into finishing/implementation in the future.
5. What should we have ready for the next meeting?
Oskar: Code the Kaverin quest in the game.
Alpha version this week!
Tentatively book a mini-meeting for next weekend. Scott book meeting #6.
Brainstorm / future stuff:
“Dragon Slayer Quest” - A Matthew and Scott co-production will start after v0.6.11 release. Thanks scottdog for the idea.
Create a document with what the main story will be about.
We should discuss how to handle the situation of potions being available from merchants after you return to the merchant. Should they instantly re-fill or should there be some timer?
Discuss how to represent the magnitude / duration on the icons in the lower right corner.
Discuss how we should handle triggering actor effects while in combat.
“Feebleminded” actor condition - removes experience or lowers exp rewards.