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Chaosreaper

Posted: Mon May 28, 2012 7:41 am
by Piggy the Slayer
Had hoped this weapon would be more useful as the game gets more difficult. Using the chaosreaper for trolls etc with 200-300+ HP. Chaotic grip destroys their defence while increasing the impact of your damage. Had to make a few adjustments to equipment to boost AC. Basically only using the RoL and Chaosreaper. Current stats are based on the RoL.

Re: Chaosreaper

Posted: Mon May 28, 2012 8:06 am
by Pyrizzle
Interesting idea! I hope that there is a skill or something in the future that would combo nicely with the chaosreaper as well

Re: Chaosreaper

Posted: Tue Nov 05, 2013 2:12 pm
by Link
Got my first yesterday, but since I decided for the one-handed-and-shield fighting style it is rather useless to me. In a doubled-wielding style however, it might show its full potential - possibly combined with either the RoL or Shadow's Rage. The latter simply has a beautiful damage potential and with the build-in berserker mode (+90% AC), which actually triggers quite often, it might be just the right thing to cancel out the lost 30% AC from the Chaosreaper.

I think this combo is quite an interesting thought and I'd love to here some feedback from a double wielder!

------------------------Combined posts-----------------------------------------------------------

OMG, I just tried it. An attack costs 8, I repeat EIGHT, AP. This is insane...

Re: Chaosreaper

Posted: Wed Nov 06, 2013 1:59 am
by Pyrizzle
Link wrote:OMG, I just tried it. An attack costs 8, I repeat EIGHT, AP. This is insane...
If you have invested skill points into Duel Wielding the Attack Cost will only be 4, I repeat FOUR!. It's not that bad actually. :lol:

W/o Duel Wielding the attack cost is the cost of both weapons combined, with DW maxed out your attack cost will be equal to the attack cost of the weapon you are using with the highest attack cost. ((If you have a 4 and a 5 the attack cost for both would be 5))

Re: Chaosreaper

Posted: Wed Nov 06, 2013 9:35 am
by Link
Pyrizzle wrote:((If you have a 4 and a 5 the attack cost for both would be 5))
Does that also account for the Jewel of Fallhaven?

To break it down:
The Chaosreaper has 4 AP and Shadow's Rage 5 AP, does that break down to the 4 AP you mentioned above?
In this case, I'd really like to get some feedback from a determined double wielder about the combination: Chaosreaper & Shadow's Rage.

Thanks in advance,
Link

Re: Chaosreaper

Posted: Wed Nov 06, 2013 3:26 pm
by fiernaq
Without points in dual wield skill, your AP attack cost would be equal to the sum of the AP attack cost of both weapons. In this case that would be 9 AP attack cost. Equipping the JoF or Marrowtaint would take that down to 8 AP since it's just a simple -1 AP attack cost.

With dual wield skill maxed out, AP attack cost is the same as the AP attack cost of the highest AP attack cost weapon equipped - in this case 5 AP from the Sword of Shadow's Rage. Equipping JoF or Marrowtaint would reduce that to 4 AP attack cost.

Re: Chaosreaper

Posted: Wed Nov 06, 2013 5:58 pm
by rijackson741
Link wrote:In this case, I'd really like to get some feedback from a determined double wielder about the combination: Chaosreaper & Shadow's Rage.
An interesting question. Let's compare to 2 x BSS.

SSR + CR: AC is 21%-30% = -9%. If minor berserker rage is active you get +60%, for a final AC of +51%. If chaotic grip is also active the monster gets a BC of -50%, so you have an effective AC of +101% (only the difference between AC and BC matters) :shock:. You have a 4AP combination, so 3 strikes per round. Assuming you land all three strikes, your damage is (3 to 6 + 0 to 2) x 3 = 9 to 24. If chaotic grip is active the monster gets -5 DR though, so you get an additional 5 points of damage per hit, so your effective damage is 24 to 39.

Interlude: a question. If an actor condition imposes -DR, what happens if your (or the monsters) DR is less than the DR reduction? Does DR stop at zero, or can it actually go negative?

2 x BSS. AC is 2 x 32% = 64%. It's a 3AP weapon, so you get 4 strikes per round. Therefore damage, assuming you get all hits, is (6 to 14) x 4 = 24 to 56.

So 2 x BSS does more damage, assuming you hit, but SSR + CR has a much higher effective AC. Does that mean it's much more likely to hit? For a high BC monster, almost certainly, and I am sure that in some cases the difference in hit chance is enough to make the average damage done by SSR + CR higher than 2 x BSS. If the monster BC is low though, and you have at least a reasonable base AC, then it will not make much difference to the chance to hit, and 2 x BSS would be better.

Without getting into more calculations, dual wielding DotSp + BSS does quite a bit more average damage than 2 x BSS if the monster is not immune to critical hits (I have calculated this, I just don't want to clog up the post with more details).

One other factor of course, is what SSR + CR do to your ability to defend yourself. With minor berserker rage active you have -85% to your BC (ouch!) and -1 to your DR, but you get +35 HP. So the best strategy is probably to hit twice and run!

So, in summary, if you are up against a very high BC monster, especially one that has high DR and/or is immune to critical hits, SSR + CR might well be the best combination. Good examples would be the Hirathil nasties, and especially the Hira'zinn. If you're bashing trolls though, stick to DotSp + BSS.

Think I might have to go get myself a CR now. Regardless of the damage potential SSR + CR sounds like fun :D

Re: Chaosreaper

Posted: Wed Nov 06, 2013 6:04 pm
by Zukero
I have a feeling this thread would rather belong to the "Game related questions" section....

Re: Chaosreaper

Posted: Wed Nov 06, 2013 9:05 pm
by Pyrizzle
Flag the thread (or first post) next time and I'll fix it.

Happy hunting!

Re: Chaosreaper

Posted: Wed Nov 06, 2013 9:29 pm
by rijackson741
rijackson741 wrote: SSR + CR: your effective damage is 24 to 39.

2 x BSS: damage, assuming you get all hits, is (6 to 14) x 4 = 24 to 56.
I forgot one thing in that comparison. Because you get one more strike per round with 2 x BSS (or DotSP + BSS) compared to SSR + CR, the difference in damage is actually 24 to 39, vs 24 to 56 + your base damage. That makes a big difference, so I think SSR + CR will only be the best dual wield combination if you are up against a monster that has very high BC, high DR, and is immune to critical hits.

It still sounds like fun though, so I'm still going to go and get myself a CR :D