v0.8.9 (Bugfixes + translations) released to Google Play!

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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Andor's Trail Project Meeting #8

Official news about Andor's Trail.
DarkSavant13
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Re: Andor's Trail Project Meeting #8

Post by DarkSavant13 »

nyktos wrote:yeah, i've been dropped a few times by bleeding wounds or irdegh poison...
a few steps from battle & BAM - right back in bed.

:shock:

but my guy is always wandering around places he shouldn't...

:lol:
Lol, I'm with ya completely, bro. I've done the same thing. :twisted:
Pyrizzle
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Re: Andor's Trail Project Meeting #8

Post by Pyrizzle »

During the lvl 1 challenge the HP drain status effect was the biggest killer.

The only thing I could do was run from creature to creature until eventually I didn't make it to the next creature. Lol once I realized the HP drain was more than my HP I just went berserker

Fyi: these life draining effects do not take place during combat.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: Andor's Trail Project Meeting #8

Post by nyktos »

yet...

:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Sarumar
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Re: Andor's Trail Project Meeting #8

Post by Sarumar »

nyktos wrote:yet...

:twisted:
:twisted: I cannot wait, this one will make the difference :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: Andor's Trail Project Meeting #8

Post by DarkSavant13 »

Sarumar wrote:
nyktos wrote:yet...

:twisted:
:twisted: I cannot wait, this one will make the difference :twisted:
Me either... hehehe. :twisted:
Pyrizzle
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Re: Andor's Trail Project Meeting #8

Post by Pyrizzle »

nyktos wrote:yet...

:twisted:
I'm really glad they are planning to fix this, combat should be the times you should be most conserned about your current status. :mrgreen:

Just because you are fighting doesnt mean that you are still not suffering from the effects of being poisoned. :mrgreen:
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Lavic
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Re: Andor's Trail Project Meeting #8

Post by Lavic »

I agree, however regeneration should work during combat and effects should wear off after x amount of rounds. As in a round is I hit then they hit.
Khazuul Xenocide, Lavic, Shadow Walker
-Lvl: 44, HP: 115, AP: 12, AC: 215%, AD: 17-28, Crit: -11, BC: 105%, DR: 1
-RoL: 1
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Meirerion
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Re: Andor's Trail Project Meeting #8

Post by Meirerion »

Im writing a quest about the rise of Elythara and i think in one week it will be done. Im going to a couple days to finish the dialogues and then ill just have to wait fir the maps and tge tiles. I dont know when you're planing to publish the 6.12 but i hope i will finsh sooner.
Sadly the third part of the quest requires faction-based interactions and its a huge work so i will wait for it.

Btw great job for the meeting. This update is realy going to make the game better :).
~May Elythara's wisdom light your path
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