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Rejuvenation removes Blackwater Misery?

Posted: Sun Jul 22, 2012 10:50 am
by SirGrindsalot
Curious if any of you h4x wiz have tested Rejuvenation vs Blackwater Misery actor condition.. will it remove it eventually ? In which case the Blackwater Poisoned Dagger could well be the best weapon in the game (crits, decent AC, poison, and 3 AP attack. or 2 AP with JoF, meaning 7 attacks with 12 AP + mPoS)

Re: Rejuvenation removes Blackwater Misery?

Posted: Sun Jul 22, 2012 10:54 am
by Antison
"h4x wiz" :?:

Re: Rejuvenation removes Blackwater Misery?

Posted: Sun Jul 22, 2012 11:04 am
by SirGrindsalot
hack wizards?
:ugeek: <- this guy

anyone who has either edited their saves .. or patient enough to have a save file with 7 unspent skill points ..

Re: Rejuvenation removes Blackwater Misery?

Posted: Sun Jul 22, 2012 9:40 pm
by scottdog
Look on the ideas forum, have posted an idea for the dagger/sword

Re: Rejuvenation removes Blackwater Misery?

Posted: Sun Jul 22, 2012 10:39 pm
by nyktos
you need ten skill points to get rejuvenation,
and i had 11 saved - so i checked this out...

no luck

:evil:

but it was fun to dual wield with the barbed dagger,
causing bleeding wounds & poison on the same attack?

brutal!

:twisted:

Re: Rejuvenation removes Blackwater Misery?

Posted: Tue Jul 24, 2012 4:57 pm
by oskarwiksten
Rejuventation only applies to "temporary" effects, roughly meaning, those effects that have a duration. All items that apply Blackwater Misery do so without a duration.

This could have been a likely bug candidate though ;) Good thought there.

Re: Rejuvenation removes Blackwater Misery?

Posted: Thu Aug 23, 2012 8:31 pm
by Mad P
oskarwiksten wrote:Rejuventation only applies to "temporary" effects, roughly meaning, those effects that have a duration. All items that apply Blackwater Misery do so without a duration.
Thanks for the clarification, but it isn't obvious at all from the current description.

Code: Select all

Every round (6 seconds), there is a 20 % change that one of the active negative conditions will be lowered by one magnitude. This applies to [b]all [/b]effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as poison.
As it is stated right now, the current behaviour of NOT removing Blackwater misery (a blood disorder) IS a bug...

So, easy way, the description should be changed to circumvent this bug.
OR: change it the other way round!
Someone crazy enough to spend (waste, IMO) 9 skill point on resistancies has earned the benefit of using Blackwater gear


8-) How does my new outfit look? Latest Blackwater fashion!
Does my bump look big in this? (sorry, little Fast Show joke, for those that saw the show way back in the nineties)

Re: Rejuvenation removes Blackwater Misery?

Posted: Thu Aug 23, 2012 8:58 pm
by Mino
I would just change the description to say it works on all temporary conditions. Because it also shouldn't work on Rotworms.

Re: Rejuvenation removes Blackwater Misery?

Posted: Fri Aug 24, 2012 3:50 am
by Pyrizzle
Mino wrote:I would just change the description to say it works on all temporary conditions. Because it also shouldn't work on Rotworms.
Same goes for the Bless condition from the ELYR