Jewel of blackwater

Unstructured ideas, requests and suggestions for the development of the game.
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scottdog
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Re: Jewel of blackwater

Post by scottdog »

Thanks treadmore :D Somebody on my side :P
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

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Sarumar
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Re: Jewel of blackwater

Post by Sarumar »

Treadmore wrote: Some items have to be "best of the game": if not these which then? From what we hear scottdog is correct, things will get tougher, so as a future development it makes sense - could be an interesting quest.
You must see it? :P
:lol: ... Yes The idea of quest is great one and rest of your
though I partially agree ;) see more in my next reply:
scottdog wrote:So what's the point in having these weapons if you can't get the full potential out of them, all im saying is when the game progresses it going to get harder and new weapons that will have better stats than the ones we can obtain at the moment will be introduced into the game via quests probally so that's why I can't see a problem with this, ok drop the -1AP maybe but I would still introduce a quest to gain the Jewel
BWM in so early part in this game that it is ridiculous if you get The best weapons for quick hitter and balanced build and almoust the best armour in current game in single lowlevel place....
I love this idea of quest and getting rid out of the "misery" and IMO those Jewel of Blackwater is powerfull even without the -1AP. It is easy to make new content.. the hard part is the balancing game ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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scottdog
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Re: Jewel of blackwater

Post by scottdog »

The quest for the blackwater Jewel can be implented further down the line when the game starts to get harder the player, I agree it shouldn't be obtained at an early stage !
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

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sdevaney
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Re: Jewel of blackwater

Post by sdevaney »

Maybe not completely remove the misery effects but cut it by half or something.
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scottdog
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Re: Jewel of blackwater

Post by scottdog »

If you cut it in half it would virtually have the same stats as defenders blade(ap=5 ac=26% ad=3-7 bc=3%)and its not even a rare item so IMO it wouldn't be worth it
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

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nyktos
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Re: Jewel of blackwater

Post by nyktos »

i think he meant that the effects of Misery would be reduced by half,
not the stats of the gear...
at least that's how i read it.

:lol:
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Sarumar
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Re: Jewel of blackwater

Post by Sarumar »

scottdog wrote:The quest for the blackwater Jewel can be implented further down the line when the game starts to get harder the player, I agree it shouldn't be obtained at an early stage !
Yes... Now at least two devs are intrested on your idea ;) This can be hapen +1
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Jewel of blackwater

Post by nyktos »

:lol:

i love you guys!

:D

"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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scottdog
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Re: Jewel of blackwater

Post by scottdog »

Blackwater misery is -1Ap -50% AC and -50 chs on the sword I think so if you halved it you would only get 25% AC which is less than defenders blades 26% AC and the blackwater sword doesn't have CHS I think so the - 50 CHS wouldn't take affect, correct me if I'm wrong
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

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SirGrindsalot
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Re: Jewel of blackwater

Post by SirGrindsalot »

the dagger already has 3AP attack cost, and a ludicrous 45% AC; that's 4 attacks with the AP skills or a potion. you lose the ability to wear the JoF, so basically it's either
Flagstone's Pride AP3 (with JoF), 21%AC , 10 crit x2, 1-6 dmg.
Blackwater poison dagger AP3, 45% AC, no base crit, 1 dmg, POISON (not very useful imho, at least now)

these two would be balanced enough; they are both powerful, hard to get (you have to side with BWM city and lose access to speed pots), and you can't use the 2 DR jewel item with either;

****

Attacks at 2 AP are just game-breaking; 7 attacks per round says what ?
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