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Re: maybe .. Make Unarmed Less Effective ?

Posted: Wed Jul 25, 2012 7:56 am
by Piggy the Slayer
Unarmed get no damage bonus, no AC bonus and no criticals - why make it less effective.

Re: maybe .. Make Unarmed Less Effective ?

Posted: Wed Jul 25, 2012 2:51 pm
by fiernaq
Unarmed is not too strong. It just scales too well as does the quickstrike dagger and any other 3 AP (2 with JoF) weapon. Allow me to demonstrate:

At lvl 5, with 10 AP and 5 AD:
Unarmed = 3 attacks at 5 dmg each for 15 total dmg
Hardened Iron Longsword = 2 attacks at 7-11 dmg each for 14-22 total dmg

^ seems about right. Using a decent weapon makes you just barely better than going unarmed.

At lvl 30, with 12 AP and 22-28 AD and JoF:
Unarmed = 6 attacks at 22-28 dmg each for 132-168 total dmg
ElyR = 3 attacks at 25-36 dmg each for 75-108 total dmg

^ whoa. Even a legendary item doesn't compare to the power of the fist. There are 2 reasons for this: 1) over time you gain both more AP and decrease AP cost of attacks and 2) your stats skyrocket while dmg from weapons stays relatively low. I mean, come on, 3-8 dmg from a legendary weapon? You can have more AD than that by lvl 5.

Unfortunately, just adding more dmg to weapons won't be enough because dmg alone doesn't scale like extra hits do. Something needs to be added that boosts the power of wielding a weapon. Fortunately, I think Oskar and the other devs are on the right track with adding weapon skills so I'm ok with waiting to see what they've come up with.

Re: maybe .. Make Unarmed Less Effective ?

Posted: Thu Jul 26, 2012 2:10 pm
by Wyrmspawn
I know, I see that problem as well. IMO, there should be a skill, like weapons specialist, or weapons master, that allows you to increase your weapon's and shield's stats by percentage. Like, you become better acquainted with the way of the sword, the way of the shield, the way of the staff... You get the idea.

Re: maybe .. Make Unarmed Less Effective ?

Posted: Thu Jul 26, 2012 6:49 pm
by Pyrizzle
fiernaq wrote:Unarmed is not too strong. It just scales too well as does the quickstrike dagger and any other 3 AP (2 with JoF) weapon. Allow me to demonstrate:

At lvl 5, with 10 AP and 5 AD:
Unarmed = 3 attacks at 5 dmg each for 15 total dmg
Hardened Iron Longsword = 2 attacks at 7-11 dmg each for 14-22 total dmg

^ seems about right. Using a decent weapon makes you just barely better than going unarmed.

At lvl 30, with 12 AP and 22-28 AD and JoF:
Unarmed = 6 attacks at 22-28 dmg each for 132-168 total dmg
ElyR = 3 attacks at 25-36 dmg each for 75-108 total dmg

^ whoa. Even a legendary item doesn't compare to the power of the fist. There are 2 reasons for this: 1) over time you gain both more AP and decrease AP cost of attacks and 2) your stats skyrocket while dmg from weapons stays relatively low. I mean, come on, 3-8 dmg from a legendary weapon? You can have more AD than that by lvl 5.

Unfortunately, just adding more dmg to weapons won't be enough because dmg alone doesn't scale like extra hits do. Something needs to be added that boosts the power of wielding a weapon. Fortunately, I think Oskar and the other devs are on the right track with adding weapon skills so I'm ok with waiting to see what they've come up with.
:mrgreen: +1

Re: maybe .. Make Unarmed Less Effective ?

Posted: Fri Jul 27, 2012 8:21 pm
by LordLancelot
more damage is needed for each ap a weapon need, something like 5 extra for weapon with 4, 10 extra with weapon with 5 and so on.

Than you can add weapon skill that allow to get extra swing with 2H weapons (weapon with higher ap cost)