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Potions

Posted: Tue Jul 24, 2012 12:04 pm
by Antison
After sorting and organizing (grouping like items together) my inventory I noticed something interesting (at least it is to me :) ).
I currently have 2 "Minor potion of health" & 14 "Minor vial of health". Both restore 5 HP.
I don't recall seeing the "Minor vial of health" in prior versions, but I could be wrong there. That is not my point however. The point of this post is to ask what the difference is between the two? I see no difference, but I am wondering if there will be in a future release. I.e. one of them is "time released", meaning that the 5 HP is restored 1 HP at a time over some set time frame.

Re: Potions

Posted: Tue Jul 24, 2012 2:55 pm
by Sarumar
Do you remember the re-pricing process of all item, there was some difficulties about potions. Oskar fix some of those problems with making new named (but identical effeck) items.

I have some of those too ;)

Re: Potions

Posted: Tue Jul 24, 2012 4:30 pm
by fiernaq
420% AC and 100-107 AD??? /drool

Re: Potions

Posted: Tue Jul 24, 2012 6:35 pm
by Sarumar
fiernaq wrote:420% AC and 100-107 AD??? /drool
...The fun part is ECC 40%, CM 6.0 and cleave 2.. :twisted:

Just prepare my build for multiplayer arena mode :twisted:

Re: Potions

Posted: Thu Jul 26, 2012 2:13 pm
by Wyrmspawn
Sarumar wrote:
fiernaq wrote:420% AC and 100-107 AD??? /drool
...The fun part is ECC 40%, CM 6.0 and cleave 2.. :twisted:

Just prepare my build for multiplayer arena mode :twisted:
:shock: Remind all of my builds to never cross you. :?

Re: Potions

Posted: Thu Jul 26, 2012 6:57 pm
by Pyrizzle
Sarumar wrote:Do you remember the re-pricing process of all item, there was some difficulties about potions. Oskar fix some of those problems with making new named (but identical effeck) items.

I have some of those too ;)
Exactly correct! This was the way of solving the pricing of potions in the last update.