couple of ideas

Unstructured ideas, requests and suggestions for the development of the game.
Dave
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couple of ideas

Post by Dave »

I'm addicted to AT. :D i had a couple of ideas to share. The old drunk at the Prim tavern should respond to giving him too many meads. Maybe he has a secret. Lighting a camp fire should take flint and steel, and allow the cooking of meat. Improving early healing. That's all i had for now, but I'm a bit of a geek and would love to help write some code. I'm just trying to find my direction.

Dave
paole
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Re: couple of ideas

Post by paole »

+1
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ap: 3
ac: 246%
ad: 29-35
cc: 27%
cm: 3
ecc: 18%
bc: 51%
dr: 1

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Sarumar
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Re: couple of ideas

Post by Sarumar »

Dave wrote:I'm addicted to AT. :D i had a couple of ideas to share. The old drunk at the Prim tavern should respond to giving him too many meads. Maybe he has a secret. Lighting a camp fire should take flint and steel, and allow the cooking of meat. Improving early healing. That's all i had for now, but I'm a bit of a geek and would love to help write some code. I'm just trying to find my direction.

Dave
Welcom to the forums,
Every idea is welcom too, please keep on posting.
Sarumar
..dansing left foot polka with Hirathil

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scottdog
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Re: couple of ideas

Post by scottdog »

Sarumar ever thought about putting your name on the application for the moderator post, you get my vote!
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
Dave
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Re: couple of ideas

Post by Dave »

Does it matter if i tap the creature I'm attacking? I think it should. Maybe just a better hit chance if the player taps the opponent, 5% ?
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Antison
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Re: couple of ideas

Post by Antison »

Dave wrote:Does it matter if i tap the creature I'm attacking? I think it should. Maybe just a better hit chance if the player taps the opponent, 5% ?
No, it does not and nor should it.
"A home without a beagle is just a house"
Sarumar
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Re: couple of ideas

Post by Sarumar »

scottdog wrote:Sarumar ever thought about putting your name on the application for the moderator post, you get my vote!
I can not do it because, my skill of english is limited and ewery now and then I say something really stupid or even insult someone accidentally, etc... That's why I use disclaimer clause... :twisted:
Last edited by Sarumar on Mon Jul 30, 2012 7:48 pm, edited 1 time in total.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Dave
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Re: couple of ideas

Post by Dave »

Well Tek, I guess I don't care where you tap, but for me the person that is actually looking at the screen when they are playing, should get a little bit of a reward. Just my honest opinion.

One other idea I had is the crates and chest on the maps are all closed or empty. is there any plans on putting items/gold in them? Also I always look for an hidden exit off of a map, when I'm exploring. I have never found one. I know the guide says to mark all exits with a road, but are there any planes to make small hidden areas off of the main landscape?

Dave
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fiernaq
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Re: couple of ideas

Post by fiernaq »

Sarumar wrote:That's why I use discharge clause... :twisted:
Sarumar wrote:That's why I use a disclaimer clause... :twisted:
A... uhh... "discharge" clause is something else entirely :lol:
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
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Sarumar
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Re: couple of ideas

Post by Sarumar »

fiernaq wrote:
Sarumar wrote:That's why I use discharge clause... :twisted:
Sarumar wrote:That's why I use a disclaimer clause... :twisted:
A... uhh... "discharge" clause is something else entirely :lol:

:lol: once again "I hit the fun part" becauce of my typos :lol:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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