Please do not apologize for putting your ideas up here, we all cannot keep up on Everything, even though some of us try.
Traveling:
This is a highly discussed topic and I have just posted previous to this one about on why we need fast travel, however I do not believe it should be available to you until After you have completed all quests in the area. i.e. killing or convincing a leader of Prim or BW to Unlock the availability to portal. You shouldn't be able to fast travel and get a shortcut through a quest. Going up and down the mountain is the main part of the quest, if you can't handle it, you can't do the quest.
Enchantment/Crafting:
I like the idea of enchantment, however I'm not sure how far the dev's want to go with this. The enchantment or 'upgrading' idea is great and is already part of Remgard, you can upgrade 'certain' items there. I like your idea, however it would take a lot of changing and manipulating of the game to implement.
Crafting:
I think we are currently thinking about this idea, all the little stuff like poison glands, gems, animal hairs, and whatnot are being thought of as minor items to create potions at the time. If we could do more and make armour that would be great!
Increasing Gold/item/ect.:
I think the Dev's wanted us to have a tough time in the beginning and have to struggle a little bit to get further and then later in the game it becomes easier. This is being thought about and may be more balanced out in the future. The next update I understand will change the price of gems, potions, and do something to the idea you like. I do know that at higher levels I just grind for legendary items and gain so many potions and gold that it doesn't matter after about lvl 25.
Healing:
The next update as I understand it will change all this. Bread->meat->bonemeal. This formula will change and I personally am curious to see what it is. As I said in my previous paragraph, I gain most of my potions from monsters from grinding for legendary items. Lets see the next update then discuss this topic more.
Item drops:
If I read you correctly, I think your idea is good and showing the item dropped rather than just xp, gold, and an item. There is a quick show option that you can choose and you do not have to click anything, however you are correct, it does not show what item you acquired. I think it might be a waste of memory to get this done, you can simply look in your inventory to what item you gain. In any case it would be cool to see what you grab when you grab it, up to the Dev's.
Status Curing Potions:
This is a topic I've been thinking about and have not posted about, I think that most of the curing potions are worthless because you are right, the price is ridiculous and can just heal past it a lot easier. I personally have never used them and probably never will, I have found other ways around it through healing or having more hits per turn. I believe the price of these should be greatly lowered or how they distribute their affect should be highly changed.
More Status Buffs/Ailmebts:
AGREE!!
More Questing Options:
I disagree, I think that the mystery behind who you choose with is pretty well balanced and should stay that way, you can't change your mind in real life at any time you want... A lot of this game is about realism. By saving, going back, and doing another thing you are in a sense cheating. Your first character is your true form and character and should be preserved in his choices. If you choose this you get this and in real life you'll never know the other way. So this I Disagree.
Thank you again for your ideas and thoughts, they were great!!! I finally found a computer at the library I can use and was able to to respond to all this. Keep up the good work!!
