a more noticable difference in difficulty
Posted: Thu Aug 16, 2012 8:48 pm
Something that I've noticed that has always annoyed me. I'm not sure if its intentional or not, or just a way to add a little more variety to mobs, but when I get into an area and see 2-3 monsters with a change in the beginning of their name, (lets take scaradons for an example) :
Hardshell, Tough, and just plain scaradon.
Running through their stats, it frustrates me that they are all practically the same. One has +1 to damage and another has like a +1 to DR. I'd like it better if they got a lot more noticeably stronger, as their name suggests instead of such a small change in stats.
I don't know if this is with all monsters, but I've seen it with auleaths too from what I can remember.
When it comes to actor conditions the difference is a lot more noticeable, but overall I see this small increase in stats trend a lot. It still feels like I'm fighting the same thing with the different name. You really can't tell that they've increased slightly in anything.
Hardshell, Tough, and just plain scaradon.
Running through their stats, it frustrates me that they are all practically the same. One has +1 to damage and another has like a +1 to DR. I'd like it better if they got a lot more noticeably stronger, as their name suggests instead of such a small change in stats.
I don't know if this is with all monsters, but I've seen it with auleaths too from what I can remember.
When it comes to actor conditions the difference is a lot more noticeable, but overall I see this small increase in stats trend a lot. It still feels like I'm fighting the same thing with the different name. You really can't tell that they've increased slightly in anything.