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Attack\Flee Buttons

Posted: Fri Aug 17, 2012 7:22 pm
by nether
Something I noticed the other day..... hitting the attack button instead of pressing on the screen (both done rapidly) looks faster :shock:

So do you just press the screen or tap the button?

In addition to this, can anyone else get the long-press to flee option to work? I've tried many times and I always end up attacking when I let go.

Re: Attack\Flee Buttons

Posted: Fri Aug 17, 2012 7:31 pm
by fiernaq
I have all loot dialog turned off and attack options set to the quickest possible and I don't notice any difference in clicking on the map vs clicking the attack button in terms of speed.

Long pressing does does work but you have to long press on a passable tile immediately next to your character. That means either an empty tile or another monster. Long pressing on a wall or tree or something else like that doesn't work nor does long pressing on a tile that's not right next to you.

Re: Attack\Flee Buttons

Posted: Fri Aug 17, 2012 7:47 pm
by nether
fiernaq wrote:I have all loot dialog turned off and attack options set to the quickest possible and I don't notice any difference in clicking on the map vs clicking the attack button in terms of speed.

Long pressing does does work but you have to long press on a passable tile immediately next to your character. That means either an empty tile or another monster. Long pressing on a wall or tree or something else like that doesn't work nor does long pressing on a tile that's not right next to you.
Same here. Are you sure? Watch your AP...maybe my eyes deceive me..

and thank you. I wasn't clicking on passable tiles.

Re: Attack\Flee Buttons

Posted: Fri Aug 17, 2012 9:04 pm
by fiernaq
It really is hard to tell when I am one or two shotting most opponents :lol:

Remind me to test this when I go somewhere that I'm not insta-killing my targets :D

Re: Attack\Flee Buttons

Posted: Fri Aug 17, 2012 9:18 pm
by phydeaux
It is possible, I suppose, to get a very small speed increase by tapping attack, if only because the engine might skip tap location checks because it's a button press instead of a screen tap, but idk, not able to really look at the coding right now