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Re: avoiding negative conditions - evasion vs resistances

Posted: Sat Sep 28, 2013 3:00 am
by Pyrizzle
Spark wrote:
Pyrizzle wrote:Another thing to keep in mind about evasion is that it doesn't have an effect on NPCs attacking you once you are already in combat
Yes, but with evasion you can restart combat multiple times. This theoretically is very powerful. Unfortunately, lack of control doesn't let to implement this power in game.
So now my character enjoys oh his invisible theoretical powers. :mrgreen:

By the way are there not moving monsters in game?
Ummm there are lots of moving NPCs in the game. Pretty much all of them move actually (except for a few that are put on choke points along pathways). Have you visited Lodar yet? ;)

Re: avoiding negative conditions - evasion vs resistances

Posted: Sat Sep 28, 2013 11:27 am
by Spark
Ummm there are lots of moving NPCs in the game. Pretty much all of them move actually (except for a few that are put on choke points along pathways).

Those are my favorite :mrgreen:
Have you visited Lodar yet? ;)
Not yet. I'm currently in Iqhuan caves. I found that approaching from diagonal square helps a lot. Predicting of monster move also should be taken in account. Diagonal striking from the corner works nice.

I'm not sure this build survive if monsters begin to move diagonal. :mrgreen:
Do developers have plans for this?