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Smarter monster movement vs. Evasion

Posted: Mon Aug 27, 2012 8:45 pm
by Mad P
I've been using Evasion ever since skills were introduced, and I love the fact that I can choose when to engage combat and when not to.
And when I'm fighting I can choose when to retreat without failure.
Evasion is the singlemost useful skill for adventuring with low-level builds, my favourite thing to do here on AT

and then there is news:
In project meeting #10 smarter monster movement has been mentioned, with examples protect the spawn area, move toward player
So monsters will have an reactive role, reacting on disturbances instead of passively patrolling the area or blocking entrances.
It really looks great, and a lot more exciting/scaring than monsters that acted like I didn't exist.

but I have this question that has been bothering me:

How is monster movement going to interact with evasion? I'm confused :?
Are the monsters going to move all the way towards me, just to stand still when they've reached me? because I can evade them? seems strange...
Or will the evasion skill become useless for the combat initiation part? that would really be very sad for all the players that spend their valuable skill points on evasion...

But maybe I'm seeing it the wrong way and there is no problem at all (I'm really good at that ;) ), hope so!

Re: Smarter monster movement vs. Evasion

Posted: Mon Aug 27, 2012 8:50 pm
by nether
This is a good point. Especially the moving in packs\towards player part.

Re: Smarter monster movement vs. Evasion

Posted: Mon Aug 27, 2012 8:58 pm
by fiernaq
Hopefully evasion will turn into a form of concealment. As long as there's a "dice roll" effect for detection then evasion could become a % chance that the monsters don't notice you and thus ignore you. Even maxed out evasion should still give a small chance of detection though and I imagine that most bosses would have much less difficulty spotting you either.

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 3:26 am
by phydeaux
The bosses don't move... They're on a different spawn layer if I remember correctly

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 3:37 am
by nyktos
I would think a boss would be immune, regardless of it's mobility?

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 3:52 am
by nether
There isn't a boss in the game besides the Pack Leader\River Troll that attacks you immediately though, so would it even matter?

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 10:51 am
by Antison
phydeaux wrote:The bosses don't move... They're on a different spawn layer if I remember correctly
Iqhan cave boss moves around quite a bit.

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 7:18 pm
by Mad P
Thanks for all the responses, but I'm not very concerned with the movement of bosses... ;)
My question was: what will be the benefit of evasion when smarter monster movement will be released?

Re: Smarter monster movement vs. Evasion

Posted: Tue Aug 28, 2012 8:39 pm
by nether
Mad P wrote:Thanks for all the responses, but I'm not very concerned with the movement of bosses... ;)
My question was: what will be the benefit of evasion when smarter monster movement will be released?
'

I think firenaq's idea was pretty good if it could be implemented in some way.

Re: Smarter monster movement vs. Evasion

Posted: Fri Aug 31, 2012 2:31 am
by Pyrizzle
tek wrote:
phydeaux wrote:The bosses don't move... They're on a different spawn layer if I remember correctly
Iqhan cave boss moves around quite a bit.
The Snake Master in the snake cave also moves around quite a bit.