Smarter monster movement vs. Evasion
Posted: Mon Aug 27, 2012 8:45 pm
I've been using Evasion ever since skills were introduced, and I love the fact that I can choose when to engage combat and when not to.
And when I'm fighting I can choose when to retreat without failure.
Evasion is the singlemost useful skill for adventuring with low-level builds, my favourite thing to do here on AT
and then there is news:
In project meeting #10 smarter monster movement has been mentioned, with examples protect the spawn area, move toward player
So monsters will have an reactive role, reacting on disturbances instead of passively patrolling the area or blocking entrances.
It really looks great, and a lot more exciting/scaring than monsters that acted like I didn't exist.
but I have this question that has been bothering me:
How is monster movement going to interact with evasion? I'm confused
Are the monsters going to move all the way towards me, just to stand still when they've reached me? because I can evade them? seems strange...
Or will the evasion skill become useless for the combat initiation part? that would really be very sad for all the players that spend their valuable skill points on evasion...
But maybe I'm seeing it the wrong way and there is no problem at all (I'm really good at that
), hope so!
And when I'm fighting I can choose when to retreat without failure.
Evasion is the singlemost useful skill for adventuring with low-level builds, my favourite thing to do here on AT
and then there is news:
In project meeting #10 smarter monster movement has been mentioned, with examples protect the spawn area, move toward player
So monsters will have an reactive role, reacting on disturbances instead of passively patrolling the area or blocking entrances.
It really looks great, and a lot more exciting/scaring than monsters that acted like I didn't exist.
but I have this question that has been bothering me:
How is monster movement going to interact with evasion? I'm confused

Are the monsters going to move all the way towards me, just to stand still when they've reached me? because I can evade them? seems strange...
Or will the evasion skill become useless for the combat initiation part? that would really be very sad for all the players that spend their valuable skill points on evasion...
But maybe I'm seeing it the wrong way and there is no problem at all (I'm really good at that
