basic sound effects and smoother movement
Posted: Wed Aug 29, 2012 8:56 pm
First of all i would like to say hello to everyone here on this forum.
Also sorry for any grammar mistakes as English is not my fist language.
I have played the game and i have to say that everyone that contributed to its development has done a great job!
Developers should be proud.
Gameplay is addicting and there are many options given to the player that make it unique.
So I would like to suggest 3 things that shouldn't be hard to implement but could improve the game a lot.
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First I would like adding a few very simple sound effects.
Some sound that could be added are
1)button clicks
2)item drop sound
3)menu opening sound
4)collecting item sound
5)succesfull save sound
6)equiping item sound (different for each type of item)
Later on it would be very interesting to add a few damage sounds
I really believe sound effects are important because they make the game much more impressive and "alive" (i dont know how to express this in a different way)
As for the size problem all those sound effects even in wav format shouldnt be more than 2 MB in total. In mp3 format they would be less than 1 MB so size is not an issue.
As for finding suitable free sound effects there are several websites that host tons of nice sound effects that are completely free to use and already categorized so its easy to find what you are looking for.
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Secondly I thing that its is important to make player and other object movement smooth if possible. (Does the game engine has this abillity already?)
If this is done it would be easier to track monsters and moving your character while constantly looking at your phone wont make you kind of dizzy after a while.
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Thirdly I would like maps to be able to be altered when a quest is finished or an event happens. This can really improve storyline and gameplay. (I think this can already be done if not it would be impossible to enter prim mine because of the map)
For now blocking a path that can later be crossed is done by npcs. But it should also be doable by a rock or a tree.
If this is implemented there can be some nice additions to the game like getting workers on a quest to open the path to prim that has collapsed or oppening the sealed gate from the abadoned cabin or being able to cross the river through a bridge later on after finishing some quests that is under construction.
(PS: sorry if those things have been suggested before but i searched and only found suggestions related to skills gameplay in combat and quests)
Also sorry for any grammar mistakes as English is not my fist language.
I have played the game and i have to say that everyone that contributed to its development has done a great job!
Developers should be proud.
Gameplay is addicting and there are many options given to the player that make it unique.
So I would like to suggest 3 things that shouldn't be hard to implement but could improve the game a lot.
-------------------------------------------------------------------------------------
First I would like adding a few very simple sound effects.
Some sound that could be added are
1)button clicks
2)item drop sound
3)menu opening sound
4)collecting item sound
5)succesfull save sound
6)equiping item sound (different for each type of item)
Later on it would be very interesting to add a few damage sounds
I really believe sound effects are important because they make the game much more impressive and "alive" (i dont know how to express this in a different way)
As for the size problem all those sound effects even in wav format shouldnt be more than 2 MB in total. In mp3 format they would be less than 1 MB so size is not an issue.
As for finding suitable free sound effects there are several websites that host tons of nice sound effects that are completely free to use and already categorized so its easy to find what you are looking for.
----------------------------------------------------------------------------------------
Secondly I thing that its is important to make player and other object movement smooth if possible. (Does the game engine has this abillity already?)
If this is done it would be easier to track monsters and moving your character while constantly looking at your phone wont make you kind of dizzy after a while.
----------------------------------------------------------------------------------------
Thirdly I would like maps to be able to be altered when a quest is finished or an event happens. This can really improve storyline and gameplay. (I think this can already be done if not it would be impossible to enter prim mine because of the map)
For now blocking a path that can later be crossed is done by npcs. But it should also be doable by a rock or a tree.
If this is implemented there can be some nice additions to the game like getting workers on a quest to open the path to prim that has collapsed or oppening the sealed gate from the abadoned cabin or being able to cross the river through a bridge later on after finishing some quests that is under construction.
(PS: sorry if those things have been suggested before but i searched and only found suggestions related to skills gameplay in combat and quests)