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Re: Alpha version of v0.6.12 available

Posted: Sat Sep 22, 2012 11:12 pm
by Pyrizzle
Kruncha wrote: Cheers, and yes, no encouragement needed :D

K.
If he teases you guys too much i am afraid we might have riots in the Fallhaven Tavern. :lol:

Re: Alpha version of v0.6.12 available

Posted: Sat Sep 22, 2012 11:14 pm
by Kruncha
Kruncha wrote:HTC Sensation XE on android 4.0.3.

I did remove the game and all saves before trying the new one, is it worth me trying it over the top of the old one for feedback purposes?

K.
Any thoughts on this? should I actively seek out errors?

K.
----------------------Combined posts----------------------------------------------------
Pyrizzle wrote:
Kruncha wrote: Cheers, and yes, no encouragement needed :D

K.
If he teases you guys too much i am afraid we might have riots in the Fallhaven Tavern. :lol:
:lol: I vote we bann blackwater brew :lol:

K.

Re: Alpha version of v0.6.12 available

Posted: Tue Sep 25, 2012 9:09 pm
by Johan
tek wrote:Playing around with the complete world map is quite fun. It also shows the flaws in the connecting of the maps. Just east of the Iqhan cave where the river starts to head south, the southern banks & the northern banks don't lineup.
I have found that the map woodcave0 is missing from the world map. Apart from that I have only seen some missing or unaligned trees in the map joins.

Another reflection I had is whether it's possible to tie the map together fully. I don't mean that every gap must be filled. Rather that the great river must lead to (or come from) somewhere in the west and that region is already surrounded by Crossglen, Flagstone and Prim/Blackwater. And that several sections is effectively fenced in by mountain ranges or forests however, that can easily be changed by editing the maps.

An interesting thing I noted is that it's only three maps in the world map that you won't visit if you follow the outer lining of the world.

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 1:12 pm
by Usirim
Some things to mentioned:

1.) I run into problems with the quest "Flows Through the Veins":
One of my Chars (named Oshgor, Lvl 18) cannot finish the quest - the priest won't give me the hint to speak with the drunk. Even reload the Char on an earlier Level doesn't help.
With another Char (named Duncan, Lvl 24) I run smoothly through the quest.
All Chars created with 0.6.11; Android 2.2.1, Samsung Galaxy Ace, no root

2.) With the Char Oshgor I recognized when I load a game the Skill Regeneration starts only after a fight. All other Chars are not affected by this issue - but all other Chars have at least on ring of lesser shadow. But since the Char has another problem too I guess it may be a savegame-file-related issue?

3.) With the changes of effects (counter now are running also within combat turns) the ring of lesser shadow became more powerful and negative effects lasts for an effective short time range since combat rounds are counting to duration.
For the ring of lesser shadow it is not a big effect - 1 hp per turn may not be of that much impact.
The negative effects may be affected more - I can't say at the moment; my high level Char in the spider cave is much too powerful to show the differences.

4.) I recognized that with the Regeneration of the shadow graphic effect (the red cross growing and shrinking) takes place after the health status bar has been updated, and before the +1 hp appears above the Char. Maybe this will show up with faster smart phone at the same time.

5.) I LOVE the map. The first thing I did after installing the new alpha was running with my high Level Char through all accessible ares to get the whole map shows. Then I recognized that with the lower Lvl Chars the map stays completed. I got no problem with that btw ;) but another User mentioned that the discovered areas of the map may be linked to the Char. If that will be the future way I think it may be an idea to discus to save the savegames in different sub directories for each different Char. The name of the Char could be the name for such a subdirectory and the map stored in this sub directory. It's just an idea... ;)

6.) the quick slots stay opened on the screen after closing the "quick slot chest". Another user favored to have the map button as the 4th quick slot. I like this idea. ;)

7.) the pull down/pull up buttons when fighting was in the beginning a bit irritating but now I got used to it. The longer a fight lasts the less I recognized it.

All in all I love the new 0.6.12. Great work :) :) :)

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 8:30 pm
by Sarumar
...any progress... about fixing this messed up graph and map situation.... :(

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 8:31 pm
by nyktos
haven't heard from Oskar since the meeting...

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 10:37 pm
by Sarumar
nyktos wrote:haven't heard from Oskar since the meeting...

I feel sad... this is the first time when alpha (or any previous update) breaks the game :(

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 10:43 pm
by nyktos
i dunno, i would be much more worried about someone coming at me with a blade...
than coming at me empty handed - unless it's some kinda Aikido Master?

:lol:

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 10:54 pm
by Antison
nyktos wrote:haven't heard from Oskar since the meeting...
This is surprising considering he is always quite active on the thread that announces an alpha release.
His lack of activity on this thread resulted in me logging a bug report on the project issues page as I am/was hoping he would see my concern there if he is not responding to this thread. A little impenitent...yes I admit to that.

Re: Alpha version of v0.6.12 available

Posted: Wed Oct 03, 2012 11:02 pm
by nyktos
tek wrote: (...) His lack of activity on this thread (...)
moving is brutal,
hopefully things are going along smoothly...

:shock:

i HATE moving...
i've done it FAR too many times already!

:roll: