Class System
Posted: Mon Feb 07, 2011 11:55 pm
I would like to propose the following job system.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the following list, Each one has 2 upgrade paths, a basic character image and a set of small bonuses:
Tough-
physical athletic types
Tough characters get the basic player sprite, a few extra HP and and extra point of attack power.
Advances to Warrior or Hunter
Smart-
good at mental tasks like solving problems
Smart Characters get a very small block bonus, a few less HP and possibly a 5% reduction in experience cost to level up or bonus to intelligence if implemented. simple guy in robes
Advances to Scholar or Wanderer
Friendly
-easy to get along with and helpful
Friendly Characters get a very small ~5% reduction in shop costs and possibly extra information or quest leads. tunic and leggings
Advances to Mystic or Troubadour
____________________________________________
Level Two:
Level Two Jobs require level 10.
Warrior-a protector of the village
gains strength and to hit bonuses, upgrades to Knight or Monk
Hunter-survives by harnessing natures bounty
gains animal item drops and similar bonuses, tame etc, upgrades to Ranger or Hermit
Scholar-a seeker of knowledge, gains block and to hit bonuses or Intelligence bonuses for magic if used, upgrades to Mage or Alchemist
Mystic-inspired to seek the will of the gods, HP bonus, upgrades to Healer or Crusader
Wanderer-an unfettered soul, not very specialized, no bonuses, upgrades to Adventurer or Drifter
Troubadour-good with their hands and able to read people, they trade in information, entertainment and rare goods. Bonus to dodge, to- hit, upgrades to Outlaw or Rogue
_________________________________________
Level Three:
Level Three jobs require level 25. You must find a master to Advance(?)
Level Three jobs only have one upgrade option.All level three jobs open extra quests for that type.
Ranger-expert to-hit, high HP,
Hermit-item craft, animal taming
Knight-good with equipment, reduced attack AP, reduced encumbrance
Monk-good unarmed, high HP
Mage-uses magic(?)
Alchemist-crafts items well(?)
Healer-restore HP, item craft
Crusader-strong damage, high HP
Adventurer-extra encumbrance, good dodge, extra quests
Drifter-move AP is lower, good dodge
Outlaw-thieves etc, open up more, citizens charge you more, easier to get contraband
Rogue-good dodge, good to hit
"Jack-of-all-Trades" -to get Jack of All Trades, you must reach level 25 without taking a class. The Jack get a low level bonus from every level 3 class. Jacks learn Non-Class Skills easier as well.
______________________________
At level 50, you may Advance to a Final Class:
Blessed Paladin- crusader, healer, Knight
paladins get a small chance to "not die" with a small amount of HP if defeated
Wizard of Lore- mage, alchemist, hermit
read old tablets n scripts, extra magic?
Treasure Hunter- adventurer, drifter, rogue
good prices, good dodge, extra chance for items, "Find Item" ability, gains small item(coins, pottery, gems, rings etc, bigger stuff in harder to ge to places?
Arms Master - knight, monk, outlaw
low AP to attack, low encumbrance
Keeper of the Wood- ranger, hermit, healer
animal handling, 'forest spell?", "find natural item"(fur, claws, mushrooms)
Blade Dancer- outlaw, rogue, monk
low ap with small weapons, high to-hit, high dodge
low move ap, easy to flee.
By no means set in stone, but something like this would open a lot of options, and give a bit of structure to all those options.Some of the classes could be combined or new ones added easily.
There is no reason it must be complicated, sprites can be for just the basic 3 types, tough, smart, friendly, and still give a lot of customization.
Any skill system can be fully independent of the class system, or it can be incorporated.
Classes should give some skills and you should be able to learn skills other ways too, Jack of Trades should be able to learn any skill easy after unlocking.
Id like to see the basic 3 types implemented by v0.7 if possible, so there is a platform to build the others on. Those 3, and some quests, Items and "Skills/Abilities/Etc" for each of them would be a lot of replayability. The level 10 classes would be exponentially so.
**changed Jack to level 25
**switched Mystic and Wanderer, this gives a different Balance with Magic and upgrade paths, and suits Mystic as Emotion and Devotion are related.
It is designed to be simple and allow add a few features at the same time.
Level One:
Near the beginning of the game, you sekect a class from the following list, Each one has 2 upgrade paths, a basic character image and a set of small bonuses:
Tough-
physical athletic types
Tough characters get the basic player sprite, a few extra HP and and extra point of attack power.
Advances to Warrior or Hunter
Smart-
good at mental tasks like solving problems
Smart Characters get a very small block bonus, a few less HP and possibly a 5% reduction in experience cost to level up or bonus to intelligence if implemented. simple guy in robes
Advances to Scholar or Wanderer
Friendly
-easy to get along with and helpful
Friendly Characters get a very small ~5% reduction in shop costs and possibly extra information or quest leads. tunic and leggings
Advances to Mystic or Troubadour
____________________________________________
Level Two:
Level Two Jobs require level 10.
Warrior-a protector of the village
gains strength and to hit bonuses, upgrades to Knight or Monk
Hunter-survives by harnessing natures bounty
gains animal item drops and similar bonuses, tame etc, upgrades to Ranger or Hermit
Scholar-a seeker of knowledge, gains block and to hit bonuses or Intelligence bonuses for magic if used, upgrades to Mage or Alchemist
Mystic-inspired to seek the will of the gods, HP bonus, upgrades to Healer or Crusader
Wanderer-an unfettered soul, not very specialized, no bonuses, upgrades to Adventurer or Drifter
Troubadour-good with their hands and able to read people, they trade in information, entertainment and rare goods. Bonus to dodge, to- hit, upgrades to Outlaw or Rogue
_________________________________________
Level Three:
Level Three jobs require level 25. You must find a master to Advance(?)
Level Three jobs only have one upgrade option.All level three jobs open extra quests for that type.
Ranger-expert to-hit, high HP,
Hermit-item craft, animal taming
Knight-good with equipment, reduced attack AP, reduced encumbrance
Monk-good unarmed, high HP
Mage-uses magic(?)
Alchemist-crafts items well(?)
Healer-restore HP, item craft
Crusader-strong damage, high HP
Adventurer-extra encumbrance, good dodge, extra quests
Drifter-move AP is lower, good dodge
Outlaw-thieves etc, open up more, citizens charge you more, easier to get contraband
Rogue-good dodge, good to hit
"Jack-of-all-Trades" -to get Jack of All Trades, you must reach level 25 without taking a class. The Jack get a low level bonus from every level 3 class. Jacks learn Non-Class Skills easier as well.
______________________________
At level 50, you may Advance to a Final Class:
Blessed Paladin- crusader, healer, Knight
paladins get a small chance to "not die" with a small amount of HP if defeated
Wizard of Lore- mage, alchemist, hermit
read old tablets n scripts, extra magic?
Treasure Hunter- adventurer, drifter, rogue
good prices, good dodge, extra chance for items, "Find Item" ability, gains small item(coins, pottery, gems, rings etc, bigger stuff in harder to ge to places?
Arms Master - knight, monk, outlaw
low AP to attack, low encumbrance
Keeper of the Wood- ranger, hermit, healer
animal handling, 'forest spell?", "find natural item"(fur, claws, mushrooms)
Blade Dancer- outlaw, rogue, monk
low ap with small weapons, high to-hit, high dodge
low move ap, easy to flee.
By no means set in stone, but something like this would open a lot of options, and give a bit of structure to all those options.Some of the classes could be combined or new ones added easily.
There is no reason it must be complicated, sprites can be for just the basic 3 types, tough, smart, friendly, and still give a lot of customization.
Any skill system can be fully independent of the class system, or it can be incorporated.
Classes should give some skills and you should be able to learn skills other ways too, Jack of Trades should be able to learn any skill easy after unlocking.
Id like to see the basic 3 types implemented by v0.7 if possible, so there is a platform to build the others on. Those 3, and some quests, Items and "Skills/Abilities/Etc" for each of them would be a lot of replayability. The level 10 classes would be exponentially so.
**changed Jack to level 25
**switched Mystic and Wanderer, this gives a different Balance with Magic and upgrade paths, and suits Mystic as Emotion and Devotion are related.