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quests in 6.12a

Posted: Thu Oct 11, 2012 6:08 am
by eldar healer
Are there any new queats in 6.12a or any additional parts to old ones?

Re: quests in 6.12a

Posted: Thu Oct 11, 2012 6:53 am
by nyktos
nope, not till v0.7.0...
BUT - the new stuff will be the BEST YET!

[in my humble opinion]

:twisted:




Re: quests in 6.12a

Posted: Fri Oct 12, 2012 8:06 am
by Pyrizzle
V0.7.0 will be nothing less than EPIC!


6.12
oskarwiksten wrote:
Major changes:
  • In-game worldmap
  • Actor effects are now triggered every combat round, and not just outside combat.
  • New toolbox in lower-right hand corner.
  • Magnitude displayed on active actor condition icons.
  • Unarmed attack cost changed from 3AP to 4AP.
  • Regeneration skill only applies when not adjacent to a monster.
  • Inventories of vendors are maintained until the map respawns.
  • UI animations (combat bar, toolbox, actor condition icons)
  • Japanese translation started by surgecurrent.
  • Lots of conversation and fixes to misplaced tiles on maps.
  • Lots of bugfixes!
Translation updates:
  • Added Japanese translation! (thanks surgecurrent!)
  • Updated Italian translation. (thanks Joker!)
  • Updated translation tool to accomodate in-place translation of strings. Major thanks to surgecurrent for the code!
  • Updated Russian translation (issues 309, 310, 311, 312) (thanks konstmih!)
Full changelog of things not mentioned above:
Changes:
  • Initial work on item categorization.
  • Trigger actoreffects every combat round.
  • Displaying an actual worldmap in-game.
  • Automatically save screenshots of maps to sd-card when visiting them.
  • First version of replacing the hero icon with the toolbox drawer.
  • Changed some ui icons to being colorindexed png files instead of rgb. (saves some bytes)
  • Display magnitude on condition icons.
  • Changed default unarmed attack cost to 4AP.
  • Regeneration skill only applies when not adjacent to a monster.
  • Added named areas (towns, taverns) to worldmap.
  • Persist inventories of vendors in savegame file. Restock merchants when map respawns.
  • Provide whole stacktrace in log when a savegame fails to load.
  • Use animations when changing visibility of the combat bar.
  • Move toolbox to lower right hand corner, replaces old "toggle quickitems" button.
  • Refactored how item stats are applied to actors, in preparation of fighting style skills.
Bugfixes:
  • Bugfix: Populate the combat view correctly when loading games where the player has selected a movement destination in battle.
  • Bugfix: do not start a new player turn when returning from inventory and AP=0. (Thanks to Drizzt for finding it!)
  • Bugfix: do not move monsters around unnecessarily when loading savegames.
  • Bugfix: more fixes to movement of blocked monsters when loading savegames.
  • Bugfix: reset spawns on maps that have not been visited recently. This will shrink the savegame size to about a fifth of the previous sizes.
  • Bugfix: do not give out rewards from conversation phrases when returning to the conversation activity. Rewards should only be applied when first visiting a phrase.
  • Bugfix: do not reset NPCs on current map when resting.
  • Bugfix: only parse maps on worldmap that are actually present as maps.
  • Bugfix: respawn all maps after resting. (Thanks Nyktos for finding it!)
  • Bugfix: Only add conversation phrase to conversation dialog once. (issue 317) (Thanks nether!)
  • Bugfix: make sure that new rounds start at 6s after a combat has ended, and not something less than that.
  • Bugfix: Make sure that all areas are respawned on the map where the player ends up on after getting killed.
Text updates:
  • Minor spelling correction.
  • Minor map and spelling corrections.
  • Spelling correction to Talion's dialogue. (thanks Mino!)
  • Several conversation spelling corrections (thanks Mino, Elyon, fiernaq).
  • Lots of spelling corrections (thanks to Rtoo, and major thanks to Elyon!)
  • Bugfix: Change places on the quest log rows for buying Lyson marrow, so that the price is stated correctly in the quest log.
  • Updated description of rejuvenation skill to indicate that it only affects temporary conditions (thanks Mad P!)
  • Updated conversation text for Umar in Fallhaven (issue 316) (thanks bluers0)
Editor:
  • Updated content editor so that it may use the new item categories.
  • Updated TMX worldmap according to new maps in v0.6.11.
  • Added "Connections" layer to TMX world map (thanks TheGleep!)
  • Display images in lists in AndorsTrailEditor.
  • Update image icons in left list when icon changes.
Taken from: http://andorstrail.com/posting.php?mode ... =6&p=23038

Re: quests in 6.12a

Posted: Sat Nov 17, 2012 10:21 pm
by Masterblaster451
Sad I seen no new areas or quests added to v0.7.0

Re: quests in 6.12a

Posted: Sat Nov 17, 2012 10:48 pm
by Antison
Masterblaster451 wrote:Sad I seen no new areas or quests added to v0.7.0
just to be clear the latest version is 0.6.12 not 0.7.0. But yes you are correct there are no new quests in the latest version