Alchemy /// trinkets

Unstructured ideas, requests and suggestions for the development of the game.
rengar
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Alchemy /// trinkets

Post by rengar »

Ok so I been contemplating on these ideas so here goes ......ok we get all these random objects that to my knowledge do nothing but take space for bank fodder well with these empty vials that you get repeatedly such as insects drop insect shells animals drop animal hairs might be able to combine them to make 5-10pt small healing potions with the small empty vials items like white wyrm claws and irdaugh glads could make a 20-35 and cures maybe like 1 round of poison .....very hard to put on here with a phone ok also items that cure blodd disease or keep you from contracting for possible of Max round 6 all these potions must be made and the better the potion does the more ingredients you need at a Max of 5 ingredients
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knightmare0
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Re: Alchemy /// trinkets

Post by knightmare0 »

Seems bone jewels hides and the usual would end up as wep and armor and accesorry crafting items however it does go without sayin that we could use shells wings bones heck maybe even blood or other possible drops todo potions w the vials when crafting comes about. Seriously ppl wont leave flagatone alone though for BMP ingedients and $$$ to buy more though!
lvl 40 dual weild ninjar
Lvl 1 2h berserker
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allaceph annihilator
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mercenary, savior, villian? who cares im just plain awesome....
Dual weild or not dual wield....
My awesome 2h weapons beg me this question.
Pyrizzle
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Re: Alchemy /// trinkets

Post by Pyrizzle »

Alchemy & Crafting has come up many times on the forums, so far there is not plan for Crafting/Alchemy to be added into the game, but we are always open to ideas.

here are a few links to the conversations:

Crafing
Crafting
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Player Name:Pyro
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IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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rengar
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Re: Alchemy /// trinkets

Post by rengar »

Thanks pyrizzle I looked and didn't see any unmarked maybe I didn't look hard enough
I helped make skin concepts for dota (defense of the ancients) on Warcraft 3 just throwing that out there
the main skins I helped design were Dk (dragon knight) sb (spirit beast) and the v3.1 sa (silent assassin) and I would like nothing more then to help mold any new enemies you guys are working on developing
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12Cory
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Re: Alchemy /// trinkets

Post by 12Cory »

That would be an awesome element to see added to the game. But I can live without it. But seriously, do these insect or animal hair pieces even do anything besides providing extra income?
Pyrizzle
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Re: Alchemy /// trinkets

Post by Pyrizzle »

rengar wrote:Thanks pyrizzle I looked and didn't see any unmarked maybe I didn't look hard enough
I helped make skin concepts for dota (defense of the ancients) on Warcraft 3 just throwing that out there
the main skins I helped design were Dk (dragon knight) sb (spirit beast) and the v3.1 sa (silent assassin) and I would like nothing more then to help mold any new enemies you guys are working on developing
noooo problem.

When it comes to creating new NPCs have fun and be creative with it. (Pm me if you need help or want to brainstorm)
name
stats
status effects
drops(items + gold)
XP
12Cory wrote:That would be an awesome element to see added to the game. But I can live without it. But seriously, do these insect or animal hair pieces even do anything besides providing extra income?
Well there is a quest or two that uses a couple of these items (Insect Wings and poison gland for example)

For now they are just good for extra income, in the future... who knows? O.o
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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buddyCasino
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Joined: Thu Mar 08, 2012 4:21 pm
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Re: Alchemy /// trinkets

Post by buddyCasino »

I thought about adding a quest for the potion merchant in Fallhaven for v0.7 as someone mentioned repeatable quests. the merchant has run out of ingredients for his potions and asks you to get X, Y or Z for him. After you deliver it to him, he gives you a special deal on his products. Maybe he tells you which beasts drop which gems. Depending on the stuff you gave him the quest stage will be set in order to determine the package he offers. Is there a way to offer different shops / droplists for one NPC? So far I only found the possibility to assign one droplist per NPC.
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sdevaney
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Re: Alchemy /// trinkets

Post by sdevaney »

buddyCasino wrote:I thought about adding a quest for the potion merchant in Fallhaven for v0.7 as someone mentioned repeatable quests. the merchant has run out of ingredients for his potions and asks you to get X, Y or Z for him. After you deliver it to him, he gives you a special deal on his products. Maybe he tells you which beasts drop which gems. Depending on the stuff you gave him the quest stage will be set in order to determine the package he offers. Is there a way to offer different shops / droplists for one NPC? So far I only found the possibility to assign one droplist per NPC.
There's currently only one droplist that we can assign per mob, which is used both for generating shops and droplists depending on it being an NPC or monster. In the future, we might change the shop lists into being defined on the conversation phrase that starts the trade. After chatting with Oskar quickly, that might actually be an easy thing to change, I will bring it up in the next meeting.
buddyCasino
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Re: Alchemy /// trinkets

Post by buddyCasino »

There's a workaround: Offer the potions in text, then make answers that depend on items (Gold, Gems) that are paid when chosen.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
rengar
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Re: Alchemy /// trinkets

Post by rengar »

I know this is off my own topic that I have posted. With what casino had said I wad thinking.........ok let me start a way to help keep every player busy is if this was implemented since wae have all types of ingredients food, animal hairs, claws, etc. There could be a potion merchant who you can take ingredients too and have to experiment with giving him/her 3 ingredients per tier ill get into that in a few when you mix the correct combination could be 5 insect shells 5 animal hairs 5 strawberries + 1 small empty vial makes 1 small health potion as you progress there is not sure how to say this tier's in a tier? Or a level anyways there would be 3-5 levels per tier 1st tier 3 levels...2nd tier 4 levels....3rd tier 5 levels each level is 250 second level is 500 third is 750. Etc per tier and level with me so far?? Ok...each of the levels give after completed a Max of +1 to that respective tier so at Max lvl on tier 1 would be a healing of 9 instead of 5 here is my formula tier 1 Max heals 9 +1 level 1 level 2 +1 level 3 +1 completed tier +1. Max of +4 so at tier 3 level 5 Max healing would be 58 GPS per big health potion..poop forgot to tell you guys that each tier gives +1 for t1 for t2 each lvl completed is +2 t3 for each lvl completed +3 plus the completed tier t1 oblations get +1 t2 gets +2 t3 gets +3 IMO this would add a little spice to the chili but this is just a thought please constructive criticism
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