Skills:
Hard Hit (ad) +1
Weapon Accuracy (ac) +12%
Dodge (bc) +9%
What if we were to ajust these skills so that they would give the equivilent of 4 level up bonuses.
HH: +4
WA: +20%
D: +12%
I feel like these 3 skills could become a lil more useful this way. (WA could be left where it is at but i feel that HH and Dodge need ajustments)
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Do some skills need rebalancing?
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Re: Do some skills need rebalancing?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: Do some skills need rebalancing?
+4 for hard hit seems too powerful, and that's coming from someone who likes their character as strong as possible. I would make HH +2 at most.
But the boost would definitely make those skills seem more worthwhile.
But the boost would definitely make those skills seem more worthwhile.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: Do some skills need rebalancing?
I agree that Weapon Accuracy and Hard Hit could be made into prerequisites for new skills in a later version, but the current skills work for me.
But I'm the sort of player that doesn't mind grinding for an eternity
But I'm the sort of player that doesn't mind grinding for an eternity
Frog Lover
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Re: Do some skills need rebalancing?
I think that WA & D are fine. but a +2 to HH sounds good and balanced. This is one of the reasons that none of my characters have taken the HH skill is because I can just level up and get the same. Better to use the skill point elsewhere.Pyrizzle wrote:Skills:
Hard Hit (ad) +1
Weapon Accuracy (ac) +12%
Dodge (bc) +9%
What if we were to ajust these skills so that they would give the equivilent of 4 level up bonuses.
HH: +4
WA: +20%
D: +12%
I feel like these 3 skills could become a lil more useful this way. (WA could be left where it is at but i feel that HH and Dodge need ajustments)
So:
HH: +2
WA: +12
D: +9
I think this is fair and balanced and worth the skill point since AD is so important.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
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Re: Do some skills need rebalancing?
Fire7051 wrote:how if:Pyrizzle wrote:Skills:
Hard Hit (ad) +1
Weapon Accuracy (ac) +12%
Dodge (bc) +9%
What if we were to ajust these skills so that they would give the equivilent of 4 level up bonuses.
HH: +4
WA: +20%
D: +12%
I feel like these 3 skills could become a lil more useful this way. (WA could be left where it is at but i feel that HH and Dodge need ajustments)
HH: +1 AD and -1 to target DR (piercing) ?
I think that WA & D are fine. but a +2 to HH sounds good and balanced. This is one of the reasons that none of my characters have taken the HH skill is because I can just level up and get the same. Better to use the skill point elsewhere.
So:
HH: +2
WA: +12
D: +9
I think this is fair and balanced and worth the skill point since AD is so important.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Do some skills need rebalancing?
Sarumar,
You didn't write anything in the post above this.
You didn't write anything in the post above this.
"A home without a beagle is just a house"
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Re: Do some skills need rebalancing?
That's an automatic agreement with me!tek wrote:Sarumar,
You didn't write anything in the post above this.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
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Re: Do some skills need rebalancing?
I think he wrote this part, but it ended up in the quote of the previous post.tek wrote:Sarumar,
You didn't write anything in the post above this.
how if:
HH: +1 AD and -1 to target DR (piercing) ?
Which is an interesting idea, and effectively the same as +1 to AD, but won't be counted in any critical multipliers so its less likely to be seen as over powered.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
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Re: Do some skills need rebalancing?
Yep i just put it in wrong placeMino wrote:I think he wrote this part, but it ended up in the quote of the previous post.tek wrote:Sarumar,
You didn't write anything in the post above this.
how if:
HH: +1 AD and -1 to target DR (piercing) ?
Which is an interesting idea, and effectively the same as +1 to AD, but won't be counted in any critical multipliers so its less likely to be seen as over powered.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Do some skills need rebalancing?
+1 for -1 of targets DR
I say let the values as they are but spend each of the 3 skills bonus - like the -1 target DR for HH, -1 on defence reduction for D, and -1 on attack reduction for WA
That makes those skills even more valuable especially for low Lvl Char. With high Lvl Chars there is not really a need for most of the skills since those Chars are so powerfull (don't read this as overpowered - only the sky is the limit)
Critic to high Lvl skills: if we like to make those nice skills worth for a try I say lower the Lvl threshold for the Lvl above 30. I do not believe that more than 0.1% of AT players have the enthuiasm to play two or three Chars up into those XP regions needed to gain them. How many people quit before they reach lvl 50?
Maybe it would be interesting by checking this through polls how many of us (as mentioned before: we freaks are not representative) go for those special skills.
I don't want them to vanish - I gave some of them a try with cheated chars but in the end, when I thought about the time I have to spend to reach the XP with no-cheating to get them I knew only the quick learner is worth to go for (imho!) and ignore the high lvl skills. My "old" Usirim builds didn't have the QL but I play nearly only builds with moderate to high share of QL skills. And reaching lvl 100 and thinking about 10 lvl of QL then is imho a waste of time. How should I get 3 Chars until end of 2013 above Lvl 124?
I say let the values as they are but spend each of the 3 skills bonus - like the -1 target DR for HH, -1 on defence reduction for D, and -1 on attack reduction for WA
That makes those skills even more valuable especially for low Lvl Char. With high Lvl Chars there is not really a need for most of the skills since those Chars are so powerfull (don't read this as overpowered - only the sky is the limit)
Critic to high Lvl skills: if we like to make those nice skills worth for a try I say lower the Lvl threshold for the Lvl above 30. I do not believe that more than 0.1% of AT players have the enthuiasm to play two or three Chars up into those XP regions needed to gain them. How many people quit before they reach lvl 50?
Maybe it would be interesting by checking this through polls how many of us (as mentioned before: we freaks are not representative) go for those special skills.
I don't want them to vanish - I gave some of them a try with cheated chars but in the end, when I thought about the time I have to spend to reach the XP with no-cheating to get them I knew only the quick learner is worth to go for (imho!) and ignore the high lvl skills. My "old" Usirim builds didn't have the QL but I play nearly only builds with moderate to high share of QL skills. And reaching lvl 100 and thinking about 10 lvl of QL then is imho a waste of time. How should I get 3 Chars until end of 2013 above Lvl 124?
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Lvl: 200
XP: 145.569.369