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Improve in game trading

Posted: Wed Nov 28, 2012 12:59 pm
by buddyCasino
I recently tried and sold bonemeal potions to Feygard people without getting any bad feedback. While I guess implementing a change from trade to dialogue is difficult, it would be a first step to restrict the kind of items you can sell a certain character.

This leads to some more ideas:
-limiting the funds a trader has: A cook in a tavern has only 100 Gold, a weapons trader 2000. Selling stuff will make him run out of money, buying his stuff increases his funds. Could refresh like usual shop items.

-limiting the kind of items a trader will buy: No meat and animal hair for a smith, no armor for a potion maker or a cook. Could also be implemented by limiting funds. Of course no bonemeal for Feygard followers.

-different prices for different people: swords and weapons are extremely valuable in Prim. Bonemeal could be expensive for Followers of the shadow in Feygard. A cook won't pay much for a sword, a potion maker will pay more for an ingredient he needs.

Re: Improve in game trading

Posted: Wed Nov 28, 2012 2:34 pm
by Antison
+1
I think that this is a great idea!

Re: Improve in game trading

Posted: Wed Nov 28, 2012 3:59 pm
by Necrite
+1. Selling Bonemeal to anyone amd everyone seemed off to me too.

However, selling meat to an armorer, swords to a potion maker, or vials of poison to a priest is pretty standard in computer/console RPGs. I'm not going to be too put off if they don't implement this change.

Re: Improve in game trading

Posted: Wed Nov 28, 2012 5:09 pm
by Mino
+1

It would also make sense for "foreign" items to be worth more.

Examples:
Bleeding wounds ointment is sold in Prim but should sell for a lot to the trader who buys the Izthiel claws.

Weak poison antidote is also only sold in Prim, so it should be very valuable everywhere else.

Blackwater brew should sell well in other taverns since its stronger than mead.

And monster-specific drops like white Wyrm claws, Izthiel claws, Irdegh poison glands, and iqhan pendants should seem exotic and sell for more the further away from their location you get.

Re: Improve in game trading

Posted: Wed Nov 28, 2012 6:28 pm
by Sarumar
+1 nice... and +1 to Mino too

Re: Improve in game trading

Posted: Wed Nov 28, 2012 7:20 pm
by Ian
+1!
Great ideas here! I think, that system should be added.
But it would be weird if the traders always have the same amount of money:
Maybe that function solves the problem:
=money_calculation_trader (all items are summed up/5)

Re: Improve in game trading

Posted: Wed Nov 28, 2012 9:09 pm
by Sarumar
Ian wrote:+1!
Great ideas here! I think, that system should be added.
But it would be weird if the traders always have the same amount of money:
Maybe that function solves the problem:
=money_calculation_trader (all items are summed up/5)
+1 excelllent idea

Re: Improve in game trading

Posted: Thu Nov 29, 2012 11:24 am
by buddyCasino
Thanks for the feedback! Those were just initial ideas, I like it that people pick them up and add their own ones. As so many others said: great community.

Re: Improve in game trading

Posted: Thu Nov 29, 2012 5:19 pm
by Mino
I was also noticing that Irdegh poison glands only go for 5 gold. Considering how rarely they drop, I think they should be worth a bit more than that, certainly more than a regular poison gland which sell for 13 and are much easier to get.

Edit: Wanted to add some more ideas for this.
Irdegh poison glands should sell for 15 or even 20 gold since regular ones are 13.

Izthiel claws should be worth more than 1 gold because they have healing properties. They have to be worth less than 5 since that's how much you get from the specialized trader, so maybe 3 (since it heals 1-6 so that's about the middle value).