Is there something about the game you **DO** like?
Posted: Fri Feb 01, 2013 4:03 am
Constructive criticism is always helpful IF the criticized party can take criticism at that particular moment, but it's not the only form of feedback. How about some Positive Reinforcement for the generous people who have created what we have so far?
-------------------------------combined double posts---------------------------------------
Please, forgive me for replying to my own question as if I didn't ask it with my own answer in mind. It should in no way diminish the validity of any other answers (or my own, I hope). I just didn't see the question asked anywhere else.
That said, here is my answer:
I've started a new character in order to experience the early parts all over again (in the hope that it will help me to write some Monster Pages). I must say that my favorite part of the game so far is Fallhaven. You walk into a completely foreign town, and somebody gives you a mission to complete. As you wander around trying to advance that mission, you talk to people who all have their own lives (already) in progress when you get there. They all seem to have a problem that only you can/will help with, and some of them are even moral dilemmas (HUGE bonus for this).
I have to say that while playing AT, I've realized that reaching the edge of the existing map is not nearly as disappointing as seeing an empty "Unfinished Quests" list.
While exploring the world is a lot of fun, the real fun of the game for me is knowing that I have things left to make, and choices left to make that may influence the story down the road. Quests are a great way to convince me that I have some things left to do and choices left to make. For me, the size of the world doesn't matter, but the things to do in that world do. Anyone who has ever played a good "trapped in a room" game will (I hope) understand this.
There's more to be said on the topic, but I'm too drinkified to say it just now. What do yous guys think?
-------------------------------combined double posts---------------------------------------
Please, forgive me for replying to my own question as if I didn't ask it with my own answer in mind. It should in no way diminish the validity of any other answers (or my own, I hope). I just didn't see the question asked anywhere else.
That said, here is my answer:
I've started a new character in order to experience the early parts all over again (in the hope that it will help me to write some Monster Pages). I must say that my favorite part of the game so far is Fallhaven. You walk into a completely foreign town, and somebody gives you a mission to complete. As you wander around trying to advance that mission, you talk to people who all have their own lives (already) in progress when you get there. They all seem to have a problem that only you can/will help with, and some of them are even moral dilemmas (HUGE bonus for this).
I have to say that while playing AT, I've realized that reaching the edge of the existing map is not nearly as disappointing as seeing an empty "Unfinished Quests" list.
While exploring the world is a lot of fun, the real fun of the game for me is knowing that I have things left to make, and choices left to make that may influence the story down the road. Quests are a great way to convince me that I have some things left to do and choices left to make. For me, the size of the world doesn't matter, but the things to do in that world do. Anyone who has ever played a good "trapped in a room" game will (I hope) understand this.
There's more to be said on the topic, but I'm too drinkified to say it just now. What do yous guys think?