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AP Rollover

A place for general discussion about the content and gameplay of Andor's Trail.
Sarumar
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Re: AP Rollover

Post by Sarumar »

Mino wrote:I was thinking it would be a one point skill, and once you have it you carry over all remaining points to the next round.
Too easy :twisted:

I like to see it in this way... easy ro get lvl1 but you got frustrated because of this 0 AP is transfered... and you will really like to see at least 2...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Pyrizzle
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Re: AP Rollover

Post by Pyrizzle »

Interesting idea fire, but i got to say that IMHO i think there are too may ways this could become overpowered. Are you thinking that this would only work while still in combat (kinda like how cleave is only effective while fighting more than 1 NPC at a time)?
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Fire7051
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Re: AP Rollover

Post by Fire7051 »

Pyrizzle wrote:Interesting idea fire, but i got to say that IMHO i think there are too may ways this could become overpowered. Are you thinking that this would only work while still in combat (kinda like how cleave is only effective while fighting more than 1 NPC at a time)?
Yes it would only work in combat and only take effect in the second round of combat as it would take any unused AP and roll it over to the next round. If combat were to end due to fleeing or death then the AP would reset to the standard 10 or 12.

This way if you are only using 8/10 AP that would give you 12/10AP for the next round allowing you one extra hit.
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Antison
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Re: AP Rollover

Post by Antison »

Fire7051 wrote:
Pyrizzle wrote:Interesting idea fire, but i got to say that IMHO i think there are too may ways this could become overpowered. Are you thinking that this would only work while still in combat (kinda like how cleave is only effective while fighting more than 1 NPC at a time)?
Yes it would only work in combat and only take effect in the second round of combat as it would take any unused AP and roll it over to the next round. If combat were to end due to fleeing or death then the AP would reset to the standard 10 or 12.

This way if you are only using 8/10 AP that would give you 12/10AP for the next round allowing you one extra hit.
This is an interesting idea, but I think its overpowering so I vote "no". Not that this is a complete democracy. :)

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Fire7051
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Re: AP Rollover

Post by Fire7051 »

:o I got a no from Tek and OP.....

I must be on to something then 8-)
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Antison
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Re: AP Rollover

Post by Antison »

Fire7051 wrote::o I got a no from Tek and OP.....

I must be on to something then 8-)
OP?
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Fire7051
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Re: AP Rollover

Post by Fire7051 »

overpowered
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
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Mino
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Re: AP Rollover

Post by Mino »

Fire7051 wrote:
Pyrizzle wrote:Interesting idea fire, but i got to say that IMHO i think there are too may ways this could become overpowered. Are you thinking that this would only work while still in combat (kinda like how cleave is only effective while fighting more than 1 NPC at a time)?
Yes it would only work in combat and only take effect in the second round of combat as it would take any unused AP and roll it over to the next round. If combat were to end due to fleeing or death then the AP would reset to the standard 10 or 12.

This way if you are only using 8/10 AP that would give you 12/10AP for the next round allowing you one extra hit.
If it does get added, it would probably work similar to Cleave for single combat, meaning you won't get more than your Max AP. So if you if your max is 10, it would only roll over up to that 10. But that would still be very helpful.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
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Tomcat
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Re: AP Rollover

Post by Tomcat »

tek wrote:
Fire7051 wrote::o I got a no from Tek and OP.....

I must be on to something then 8-)
OP?
OP = original poster
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Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Mad P
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Re: AP Rollover

Post by Mad P »

Just trying to get this idea clear: carrying over the resulting AP from the previous round ONLY, resulting in:

AP=12: only useful for weapons with AP7
(AP5: 1st round: 2 hits, 2AP left; 2nd round: AP=14 2 hits, 4 left but only 2 carries over, etc.)

AP=10: only useful for weapons with AP4 and AP6
(AP3: same deal as above, not enough AP carries over each round)

I can't imagine why this proposal would be that useful - especially because almost every player above level 32 will have 12 AP and probably no AP7 weapon...

Maybe tweak it a little more? Or did I miss something?
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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