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Spider Cave is Evil

A place for general discussion about the content and gameplay of Andor's Trail.
Stompp
Posts: 65
Joined: Tue Feb 05, 2013 11:08 pm
android_version: 4.0

Spider Cave is Evil

Post by Stompp »

...at level 29

Fought my way through and on up, finally got the quest done and got my marrowtaint, on the way back, hit level 30, got my second point of combat speed and I'm happy again :D

No real point to the post, just love having four swings with my Dagger of the Shadow priests instead of the flagstone one :)

Happy hunting! :twisted:
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
Pyrizzle
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Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Spider Cave is Evil

Post by Pyrizzle »

hahaha yes I agree Stompp, those spiders can be painful if your stats are not good enough. I've made the mistake of trying too early and have paid the ultimate price. :lol:

Happy hunting Stompp.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Sarumar
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android_version: 4.1 - Jellybean
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Re: Spider Cave is Evil

Post by Sarumar »

... and one of the best places for grinding exp too ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
sdevaney
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Re: Spider Cave is Evil

Post by sdevaney »

While I agree they can be evil now, they were even worse before. On the first few development builds of that area the spiders' actor conditions had no cap so you could very quickly become totally powerless if you were not watching very closely how many stacks you had.
Pyrizzle
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android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Spider Cave is Evil

Post by Pyrizzle »

sdevaney wrote:While I agree they can be evil now, they were even worse before. On the first few development builds of that area the spiders' actor conditions had no cap so you could very quickly become totally powerless if you were not watching very closely how many stacks you had.
I remember that! I was flabbergasted when my build's AC was reduced to a negative number. I fought as long as i could but didn't make it out alive. lol

The cap definitely made the caves less treacherous.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
Meirerion
Posts: 210
Joined: Sun Jun 24, 2012 10:49 am
android_version: 2.3 - Gingerbread
Location: Under a keg.

Re: Spider Cave is Evil

Post by Meirerion »

Never got to this hellish place, where's it? :D

Suicidal tendencies (BC build :p)
~May Elythara's wisdom light your path
Sarumar
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Re: Spider Cave is Evil

Post by Sarumar »

Meirerion wrote:Never got to this hellish place, where's it? :D

Suicidal tendencies (BC build :p)
start front of:
Iqhan cave and go to east. It is long journey...
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Stompp
Posts: 65
Joined: Tue Feb 05, 2013 11:08 pm
android_version: 4.0

Re: Spider Cave is Evil

Post by Stompp »

My first thought when I saw a stack of 5 debuffs was "OMG this better not stack". I was relieved when it refreshed LOL. It was still horrendous, having only 200 or so AC% to begin with, and their blocks over 150.
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
User avatar
Argon of Peristalsis
Posts: 66
Joined: Wed Jan 02, 2013 1:25 am
android_version: 2.3 - Gingerbread
Location: Looking for the back way into Feygard

Re: Spider Cave is Evil

Post by Argon of Peristalsis »

A hint for dealing with spiders:
Spiders have a high block chance. You can reduce it by hitting them with a Chaosreaper. Start the encounter wielding the Chaosreaper, and after every hit, check to see if they have a bad case of Chaotic Grip. (Click thebutton in the upper left, under the attack button.) Once they're gripped, switch to the Balanced Steel Sword to finish them off.
Actually, I don't fight any more. I let the gods handle it. They love fighting. I get them to fight each other and leave us in peace. It's bad enough when humans start trouble.
Sarumar
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Re: Spider Cave is Evil

Post by Sarumar »

Argon of Peristalsis wrote:A hint for dealing with spiders:
Spiders have a high block chance. You can reduce it by hitting them with a Chaosreaper. Start the encounter wielding the Chaosreaper, and after every hit, check to see if they have a bad case of Chaotic Grip. (Click thebutton in the upper left, under the attack button.) Once they're gripped, switch to the Balanced Steel Sword to finish them off.
Sorry but Im not sure about this idea:
ChaR AC -30% and AD 0-2
BSS AC +32 and AD 3-7
Chaotic grip = BC -50% and DR -5
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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