Andor's Trail Project Meeting #22
Posted: Tue Feb 26, 2013 12:13 am
Andor’s Trail Project Meeting #22
2013-02-24
Present: Oskar Wiksten(oskar.wiksten), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
TODO: Stephen: Add task in taskfreak about the “how to contribute” text.
2. Completed since the last meeting:
Items may now have a “description” that adds to the item’s lore and ties its history into the rest of the world. Currently only added for “Troublemaker’s gloves”.
Added lots of new monster and item tile icons
Updated list of graphics artists
3. Things that are being worked on:
Stompp: auto level - http://code.google.com/p/andors-trail/i ... tail?id=60
Looks good so far!
TODO: Any developer with git access: merge the patch.
TomCat working on worldmap alignment.
Ian is working on Assasins quest
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
N/A due to Scott's absence.
5. Open Discussion:
Variable DR from 0-n (n is max DR of char)
Nice idea. Items could provide a min&max DR, instead of the current DR value.
TODO: Dev group: add as task to taskfreak.
Would also be interesting with items that provide bonuses when you’ve equipped similar items, for example a whole set of armour would provide more defense than the items themselves.
Unrevealed effects of items?
When viewing info on an item right now, you get all the info on what it does. For example “10% chance of inflicting [this and that]”. What about providing effect that are not displayed right away, such as “This item has additional unknown effects” - which might be good or bad conditions with a very low chance. We could add rumors about such items as to what their effects are.
(idea similar to Wyrmspawn’s “rare NPC” idea @ http://andorstrail.com/viewtopic.php?f=4&t=3302)
Would also have to make sure that it’s not displayed on the player stats page.
6. What should we have ready for the next meeting?
Oskar: Start working on definition for quests for how to introduce the new weapon style skills and fighting style skills.
Oskar: Start working on main outline for Lodar/Andor quest.
2013-02-24
Present: Oskar Wiksten(oskar.wiksten), Stephen Stalnaker(ctnbeh13), Ian Haase(Ian)
1. Follow-up from last meeting:
Go over previous meetings TODO’s.
TODO: Stephen: Add task in taskfreak about the “how to contribute” text.
2. Completed since the last meeting:
Items may now have a “description” that adds to the item’s lore and ties its history into the rest of the world. Currently only added for “Troublemaker’s gloves”.
Added lots of new monster and item tile icons
Updated list of graphics artists
3. Things that are being worked on:
Stompp: auto level - http://code.google.com/p/andors-trail/i ... tail?id=60
Looks good so far!
TODO: Any developer with git access: merge the patch.
TomCat working on worldmap alignment.
Ian is working on Assasins quest
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
N/A due to Scott's absence.
5. Open Discussion:
Variable DR from 0-n (n is max DR of char)
Nice idea. Items could provide a min&max DR, instead of the current DR value.
TODO: Dev group: add as task to taskfreak.
Would also be interesting with items that provide bonuses when you’ve equipped similar items, for example a whole set of armour would provide more defense than the items themselves.
Unrevealed effects of items?
When viewing info on an item right now, you get all the info on what it does. For example “10% chance of inflicting [this and that]”. What about providing effect that are not displayed right away, such as “This item has additional unknown effects” - which might be good or bad conditions with a very low chance. We could add rumors about such items as to what their effects are.
(idea similar to Wyrmspawn’s “rare NPC” idea @ http://andorstrail.com/viewtopic.php?f=4&t=3302)
Would also have to make sure that it’s not displayed on the player stats page.
6. What should we have ready for the next meeting?
Oskar: Start working on definition for quests for how to introduce the new weapon style skills and fighting style skills.
Oskar: Start working on main outline for Lodar/Andor quest.