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Character conditions and the Round mechanism

A place for general discussion about the content and gameplay of Andor's Trail.
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Mad P
Posts: 171
Joined: Mon Aug 22, 2011 10:01 am
android_version: 2.1 - Eclair
Location: Back in the caves again

Character conditions and the Round mechanism

Post by Mad P »

Currently, all the actor conditions with an effect each round seem to work the same way: Every six seconds something happens.
But only when you're walking around. When you're fighting the round ends when your AP are depleted or too low to do anything.

There is however a mechanism that when you're leaving the map and go to a new map, the round counting resets and a new round starts.
The same reset mechanism seems to work when you start a fight. Not a big deal you would think, but it is!

It is the most obvious in the conditions that cure or drop your hitpoints: you can walk for more than a minute without being weakened by poisons, as long as you leave a map or start a fight within 5 seconds (that fight must be won in your turn). And that "within 5 seconds" isn't very hard to do, its harder to do nothing in this game for 6 seconds.

I thought I should share this observation with you all. I wouldn't say the round reset mechanism is a bug, it's just how the game works. But like all undocumented features, it's good to know and be aware of!
This way, I made alive it to Thorins bed once, with lethal Irdegh poisons in my hero's body :mrgreen:
But there is a downside as well: it makes regeneration and even shadow regeneration a lot less useful, because they're not quite as often triggered as you would think...
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: Character conditions and the Round mechanism

Post by Ian »

Thanks for sharing that feature! IMO, that mechanism should be changed because it's illogical.
The round count system should go on counting when the player changes the map and when he starts fighting.

We would just need somebody to fix this. Probably, that's easy to fix but I can't do it unfortunately. :(
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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