Andor's Trail Project Meeting #23

Official news about Andor's Trail.
sdevaney
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Andor's Trail Project Meeting #23

Post by sdevaney »

Andor’s Trail Project Meeting #23
2013-03-10
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Ian Haase(Ian)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.

Did you know that we had our very first project meeting one year ago? (2012-03-11)

TODO: Any developer with git access: merge Stompp’s autolevel patch.

2. Completed since the last meeting:
Minor bugfixes to content editor.

3. Things that are being worked on:
Oskar is working on balancing items in preparation of the new weapontype- and fightingstyle-skills. We need LOTS of new 2h swords. Help needed!
TODO: Oskar: Send list of items to Ian.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:

Character conditions and the Round mechanism
(Mad P) (the 6s counter gets reset when changing maps or when engaging combat)
http://andorstrail.com/viewtopic.php?f=2&t=3334
Interesting. low prio to change and doesn’t really matter. If someone comes up with a way to take advantage of it more, then we’ll get a fix ready for it.

Unconsciousness text
(Mad P) Update the text when the player “dies”?
http://andorstrail.com/viewtopic.php?f=3&t=3333
Something that is on the list along with the scrolling combat log.

Condition stack questions:
http://andorstrail.com/viewtopic.php?f=9&t=3337
There are two types of actor conditions, stackable and non-stackable. The non-stackable ones, have logic that dictates that you only keep the one with the highest magnitude. For example, let’s say you have BWM misery of magnitude 1 and some monster hits you, and causes BWM misery of magnitude 3, then that attack would replace your old BWM misery.

For the stackable conditions, they are summarized for each number of rounds that they have left. For example, let’s say you have a poison of magnitude 1 that has 3 rounds left. YOu get a new poison of magnitude 1 that should linger for 3 rounds. The result would be that you now have one poison of magnitude 1 and 3 rounds left. However, if the new poison would have been for 4 rounds, then the result would be that you have one poison with magnitude 1 and 3 rounds left, and one other poison with magnitude 1 and 4 rounds left.

Place NPC’s based on quest: http://andorstrail.com/viewtopic.php?f=4&t=3345
Absolutely want to do that! We have that scheduled for a later release. (Already has a task in taskfreak for this)

See popup only once: http://andorstrail.com/viewtopic.php?f=4&t=3358
Good placement of the tiles that cause popups is a good middle road right now. In the future, we would also tie this into how we handle the conversations that the ghosts initiate, for example.

Loot popup display bug: http://andorstrail.com/viewtopic.php?f=3&t=3332
TODO: Anyone: create an issue about it on the issue tracker: http://code.google.com/p/andors-trail/issues/list

5. Open Discussion:

6. What should we have ready for the next meeting?

Scott working on a prio list for “next” release after v0.7.0. How should we manage what features make it into the upcoming release?

Oskar: Start working on definition for quests for how to introduce the new weapon style skills and fighting style skills.
Oskar: Start working on main outline for Lodar/Andor quest.

Scott: Get Dev Corner quests summarized for discussion and put into tracker.
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PK17
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Re: Andor's Trail Project Meeting #23

Post by PK17 »

Well it looks like the work is coming along great guys.

Really opened the floodgates with the 2H sword request. I'm sure there is going to be a ton of ideas. Someone should start a topic for this (I think there might be one already).
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Tulkas
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Re: Andor's Trail Project Meeting #23

Post by Tulkas »

I know V7.0 is a huge update... But any idea when it will be complete? I'm looking forward to slaying some new monsters! You guys are awesome, thanks for all your hard work keeping my favorite Android game going!
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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PK17
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Re: Andor's Trail Project Meeting #23

Post by PK17 »

Unfortunately my friend, nobody knows (and anyone who would know wouldn't say). However, I would have to ASSUME we are closer than we are farther.

If I was to gamble on it, hmmmm, a month or two.

I will say this though, from what I have seen on the forums 7.0 is getting some hype. More than usual around update time. Good sign that the game is getting better and better in the consumers' minds.

And it is my favorite game for android too. Well, its my favorite game altogether. Not my favorite ever, but it is top 3, and the best for a mobile device. Anyway, just stay patient, I'm sure that it is going to be worth every minute we wait.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Pyrizzle
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Re: Andor's Trail Project Meeting #23

Post by Pyrizzle »

Thank you everyone for your kind reviews on this game.

Unfortunately i cannot say when the next update will come out (because i do not know when it will be ready) but i will say that i think you are right on it being closer than farther away.

The creators of Andor's Trail and busily working away on content for V7. Be patient, from what i have seen and heard it's going to be well worth the wait.

Happy hunting, Pyrizzle
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Tulkas
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Re: Andor's Trail Project Meeting #23

Post by Tulkas »

Pyrizzle - do you know what the new content will be in V7.0?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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Re: Andor's Trail Project Meeting #23

Post by Pyrizzle »

New!

~Maps
~Quests
~NPC movement during combat (NPCs can move towards or away from you)
~New Skills (weapon mastery set)
~ & More to be announced!

((All these are subject to change))
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Meirerion
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Re: Andor's Trail Project Meeting #23

Post by Meirerion »

I'll try to finish three of the quests I have already written.

Great job everyone :D.
~May Elythara's wisdom light your path
Piggy the Slayer
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Re: Andor's Trail Project Meeting #23

Post by Piggy the Slayer »

Get out from under that keg.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
Pyrizzle
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Re: Andor's Trail Project Meeting #23

Post by Pyrizzle »

Piggy the Slayer wrote:Get out from under that keg.
It's called multitasking. =)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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