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Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 5:53 pm
by sdevaney
Andor’s Trail Project Meeting #26
2013-04-21
Present: Oskar Wiksten(oskar.wiksten), Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13)

1. Follow-up from last meeting:
Go over previous meetings TODO’s.

TODO: Oskar: Comment on the patch for issue #60.
http://code.google.com/p/andors-trail/i ... tail?id=60

Arambold bug
http://andorstrail.com/viewtopic.php?f=3&t=3398
TODO: Anyone really: Add as issue on issue tracker:

2. Completed since the last meeting:
Mino, Wyrmspawn, scottdog gotten back to Scott so far about their quests. Scott will follow up and see about getting them ready for release.

Oskar is working on conversations for Lodar quest and the skill quests in the Charwood area.

3. Things that are being worked on:
PK17 offers to do item desc: http://andorstrail.com/viewtopic.php?f=4&t=3492
PK17 working on flavour text for item descriptions.

Can’t seem to find any open source translation management that isn’t python based.
Would be interesting to hear about other people’s experiences with translating open-source projects. Both as running the development side of it and also as translators. Anyone out there with good experiences using web-based translation?

New tutorial for setting up AT dev environment.
TODO: Dev team: Add as task in taskfreak to update that development tutorial (probably only need to change svn stuff to git).
TODO: Dev team: Add a task in taskfreak about setting up the android emulator.

4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Meirerion quest: http://andorstrail.com/viewtopic.php?f= ... =10#p31549
TODO: Scott: Check if there’s anything missing before we can merge it into the game.

Nyktos clickable dialogue: http://andorstrail.com/viewtopic.php?f=4&t=3539
Another option could also be to have overlays/popups with text like ”click this icon to see your inventory!” - the first few times you run the game, or until you dismiss it.
We could also add an image to the help section with a screenshot and overlays with text and arrows pointing to what each button in the interface does.

5. Open Discussion:
interesting and short game design articles: http://chocolatepi.net/articles/
TODO: Everyone: read it!

We should aim for posting about the fact that we are doing an “Open source RPG on Android” once we have the new version ready. Gather a list of sites that could be good options for this.

6. What should we have ready for the next meeting?
Oskar working on conversations for Lodar and Charwood quests.
Scott should have an idea which community quests will be ready for release and which need to be pushed until after v0.7.0
We’ll continue looking for web-based translation software.

Re: Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 6:17 pm
by Fire7051
Good Stuff! V0.7.0 oh how thou dost plague me with thine fetching allure, but alas you shall be mine some day.

Re: Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 9:35 pm
by sorrow
So when will it b released

------------------------------------Combined Posts----------------------------------------

An idea I have for the game don't know if I should put it here or not but I'm going to anyways is on the bonemeal portions what if u put in the game a similar potion that gives u 40 hp and cures all ailments? Just a tought

Re: Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 10:48 pm
by Pyrizzle
Sorrow,

welcome to the forums, right now we do not have a release date set in stone but i believe it should be coming up quickly (a month or two i am guessing).

That is an interesting idea for a potion! There has been suggestions for Bonemeal Potions that are sold cheeper than normal but have a chance of being tainted and would cause you some sort of status effect.

This cure-all BMP would be something great to use for a potion players might be able to create on their own (crafting/alchemy/etc)

Happy hunting adventurer,
Pyrizzle

Re: Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 11:06 pm
by sorrow
Y ty. And I've also noticed that in the taverns u can buy both cooked meat and raw meat but u can also pick up droped raw meat buy killing certain monsters. Another idea I had was what if we can cook our own meat? Like when u go to cook it u get a certain percentage of cooking it properly or it comes out burnt witch could b would for one gold?

Re: Andor's Trail Project Meeting #26

Posted: Mon Apr 22, 2013 11:22 pm
by Tomcat
sorrow wrote:Y ty. And I've also noticed that in the taverns u can buy both cooked meat and raw meat but u can also pick up droped raw meat buy killing certain monsters. Another idea I had was what if we can cook our own meat? Like when u go to cook it u get a certain percentage of cooking it properly or it comes out burnt witch could b would for one gold?
Meat cooking is an idea that's been kicking around for awhile. Not sure if it's in the issue tracker...

Re: Andor's Trail Project Meeting #26

Posted: Tue Apr 23, 2013 12:14 am
by sorrow
Oh ok ty tomcat.

Re: Andor's Trail Project Meeting #26

Posted: Tue Apr 23, 2013 12:26 am
by Tomcat
I think the dev team has just had, um, bigger fish to fry...

Re: Andor's Trail Project Meeting #26

Posted: Tue Apr 23, 2013 2:56 am
by sorrow
THERE GONNA MAKE WERE WE GET TO GO FISHING AND THEN FRY THE FISH :O LOL JKJK but that b kinda cool tho

Re: Andor's Trail Project Meeting #26

Posted: Tue Apr 23, 2013 3:02 am
by PK17
I think it was nore of a pun vecause the conversation was about cooking. But yes. Fishing would be an amazing idea.