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Item idea "Elythara's Flower headress"

Posted: Fri Apr 26, 2013 1:38 am
by Pyrizzle
PK17 wrote:That is boss then. Would it be easy to add a condition such as photosynthesis (+1 hp regen a round when outside/in sunlight)? I can just imagine... Elythara'a Flower Headress... maybe kazual can have one that adds +5 damage or something in caves/dungeons.
Thought this was a cool new idea and wanted to give it it's own thread for discussion.

Re: Item idea "Elythara's Flower headress"

Posted: Fri Apr 26, 2013 2:31 am
by PK17
Why thank you sir 8-)

Re: Item idea "Elythara's Flower headress"

Posted: Fri Apr 26, 2013 2:50 am
by Pyrizzle
You are very welcome!

I really like the idea of another piece of equipment that can give you a +1 regeneration effect. I especially love that the regeneration only takes effect while outside (a place where there are no legendary items). Players who are grinding for one of the legendary items would need to venture outside to gain the benefits.

A fresh idea! Once again +1

Re: Item idea "Elythara's Flower headress"

Posted: Fri Apr 26, 2013 3:05 pm
by Meirerion
+1! Good item for grinding levels outside (BWM &co).

Sadly there're no sprite available looking like a flower headdress. Maybe Elythara's Crown?

I have an idea for a quest having this crown as a reward. You meet a spirit of one of Luthor's Lieutenants (Luthor is the one who banned Elythara centuries ago) which is tormented by the fact that he killed Elythara. He asks you to bring him peace (little go seek that etc quest) then he hands you the crown. Or you can kill him :twisted: .

Code: Select all

The crown:
[
  {
    "id": "elythara.crown",
    "name": "Elythara's Crown",
    "displaytype": 3,
    "category": "hd_mtl_li",
    "equipEffect": {
      "addedConditions": [
        {
          "magnitude": 1,
          "condition": "elythara.regeneration"
        }
      ],
      "increaseMaxHP": 3,
      "increaseBlockChance": 5,
      "increaseDamageResistance": 1
    },
    "iconID": "items_tometik2:16"
  }
]
The actor condition:
[
  {
    "id": "elythara.regeneration",
    "name": "Photosynthesis",
    "isPositive": 1,
    "roundEffect": {
      "visualEffectID": -1,
      "increaseCurrentHP": {
        "min": 1,
        "max": 1
      }
    },
    "iconID": "actorconditions_1:35"
  }
]
The ghost:
[
  {
    "id": "elythara.ghost",
    "name": "Tormented Spirit",
    "maxHP": 47,
    "unique": 1,
    "monsterClass": 6,
    "attackDamage": {
      "max": 3
    },
    "iconID": "monsters_rltiles2:142",
    "spawnGroup": "elythara.ghost",
    "attackCost": 3,
    "attackChance": 80,
    "droplistID": "elythara.ghost",
    "phraseID": "ely.ghost.start",
    "blockChance": 50
  }
]

Re: Item idea "Elythara's Flower headress"

Posted: Fri Apr 26, 2013 11:50 pm
by Antison

Well, if I ever get my way and the idea of time is implemented and we get daylight and nighttime, then this item gets nullified at night. :D

Re: Item idea "Elythara's Flower headress"

Posted: Sat Apr 27, 2013 2:16 am
by PK17
That would be cool, but would the game have it own time? Or will it run the time from your device? Because it would be easy to just change the time. But I like the idea of the game running on it's own time, something like a 4 or 6 hour day and night would be cool.

Re: Item idea "Elythara's Flower headress"

Posted: Mon Apr 29, 2013 12:28 pm
by Thystonius
On MUME, a MUD I played a lot, every minute counted as an hour in the game. There is seasons too, so shorter and longer days and nights depending on summer or winter. Would be a cool addition for sure.

Re: Item idea "Elythara's Flower headress"

Posted: Thu Jun 27, 2013 12:32 am
by sorrow
I like the idea of game running time. Might be able to.add season like in one of the link games I used to play years ago.

Re: Item idea "Elythara's Flower headress"

Posted: Sat Jun 29, 2013 1:59 am
by Pyrizzle
Too many ways for time or seasons to be broken to implement it IMHO.

Players could set their clocks forward or backwards to specific times they need.

Re: Item idea "Elythara's Flower headress"

Posted: Sat Jun 29, 2013 2:03 am
by PK17
Simply make it run on it's on clock, seperate from the time on the device.