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Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 3:56 am
by Pyrizzle
On the thread for Heartsteel there were ideas being thrown around for another type of exotic metal that could be used for powerful armor or weapons down the line.

Origin of the idea: http://andorstrail.com/viewtopic.php?f=4&t=3544

This thread is for name ideas!
(not in any particular order, post them and i'll add them here)

- Silvanum
- Bloodsteel
- Pyronium
- Ang'noth
- Ronglend
- Chalite
- Ferrocite
-
-
-

10 spots for names here (updated 4/30/13)

Re: Heartsteal Should Get a Bonus vs Demons & Their Ilk

Posted: Fri Apr 26, 2013 4:03 am
by Tomcat
Adamant is at least a regular word with an long history, not an invention in someone else's fantasy world or game, so better than Tolkien's mithril, IMO. But an AT invention so much the better.

In the ”parallel to Heartsteel” vein, Bloodsteel is a good thought. Soulsteel? Mindsteel? Shadowsteel? Hmmm...

Re: Heartsteal Should Get a Bonus vs Demons & Their Ilk

Posted: Fri Apr 26, 2013 4:20 am
by Tulkas
Tomcat wrote:Adamant is at least a regular word with an long history, not an invention in someone else's fantasy world or game, so better than Tolkien's mithril, IMO. But an AT invention so much the better.

In the ”parallel to Heartsteel” vein, Bloodsteel is a good thought. Soulsteel? Mindsteel? Shadowsteel? Hmmm...
Hmmm, interesting indeed. I like some of those, particularly Shadowsteel and Bloodsteel. Maybe we can have all kinds of unique effects based on what type of steel it is?

-------------------------Edit--------------------------------------------------------------

Also, can you change the thread title by adding "& weapons"? And I think a link to the other thread would help board members understand the intended use for the special metals, I.e., they have bonus properties vs monster types. I say this because that might factor into somebody's idea for a name.

Re: Exotic Metals Used For Armor

Posted: Fri Apr 26, 2013 4:57 am
by Pyrizzle
Tomcat wrote:Didn't see the new topic in time...Pyro, can you move my last post from the old thread here and wipe this one?
Tomcat: I was already on it. No worries my friend. Happy hunting!
Tulkas wrote:Also, can you change the thread title by adding "& weapons"? And I think a link to the other thread would help board members understand the intended use for the special metals, I.e., they have bonus properties vs monster types. I say this because that might factor into somebody's idea for a name.
Already changed! I switched it to say equipment so the title doesn't get too long.

I add the link here too.

Happy hunting!

Re: Exotic Metals Used For Armor

Posted: Fri Apr 26, 2013 5:16 am
by Meirerion
- Chalite (pronounced "Kalit")

A reddish metal found in the depth of the sub-sullengard desert.

Re: Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 7:27 am
by Piggy the Slayer
Ferrocite. A brittle metal traded in Nor city. Because of its brittle nature it cannot be made into swords. The Assassins of Nor city use this toxic metal to make single use daggers. The dagger shatters inside your opponent causing a wound that is very often fatal. Very useful against strong enemies with lots of HP but very costly and as illegal as Bonemeal.

Re: Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 1:51 pm
by Meirerion
Piggy the Slayer wrote:Ferrocite. A brittle metal traded in Nor city. Because of its brittle nature it cannot be made into swords. The Assassins of Nor city use this toxic metal to make single use daggers. The dagger shatters inside your opponent causing a wound that is very often fatal. Very useful against strong enemies with lots of HP but very costly and as illegal as Bonemeal.

Love it!

My ideas about this, opinions?

Code: Select all

The poison
[
  {
    "id": "Ferrocite.poison",
    "name": "Ferrocite Poison",
    "isStacking": 1,
    "roundEffect": {
      "increaseCurrentHP": {
        "min": -5,
        "max": -5
      }
    },
    "abilityEffect": {
      "increaseAttackCost": 1,
      "increaseAttackChance": -20,
      "increaseBlockChance": -20
    },
    "iconID": "actorconditions_1:83",
    "category": 2
  }
]

The dagger
[
  {
    "id": "ferrocite.dagger",
    "name": "Ferrocite Dagger",
    "category": "dagger",
    "equipEffect": {
      "increaseAttackDamage": {
        "min": 1,
        "max": 1
      },
      "increaseAttackCost": 5
    },
    "hitEffect": {
      "conditionsTarget": [
        {
          "magnitude": 1,
          "condition": "ferrocite.poison",
          "chance": 80,
          "duration": 10
        }
      ]
    },
    "iconID": "items_misc_3:0"
  }
]

Re: Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 2:35 pm
by Tomcat
Some great ideas here!

Re: Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 5:42 pm
by PK17
Piggy the Slayer wrote:Ferrocite. A brittle metal traded in Nor city. Because of its brittle nature it cannot be made into swords. The Assassins of Nor city use this toxic metal to make single use daggers. The dagger shatters inside your opponent causing a wound that is very often fatal. Very useful against strong enemies with lots of HP but very costly and as illegal as Bonemeal.
Yes! +1. I had an idea similar but it was kind of lame. Your's is really good though. Hope it gets some notice.

Re: Exotic Metals Used For equipment

Posted: Fri Apr 26, 2013 6:52 pm
by Tulkas
I think the use of "one use" daggers seem pretty cool, and I like the name of the metal. I think the effects should only be active when in combat. Once you break from combat the effects should be negated. Otherwise we'd just hit and run and wait for them to die.