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Re: Alpha test v0.6.8

Posted: Thu Feb 24, 2011 5:26 pm
by Timdogg1934
Spelling mistake here:

During the conversation with the Feygard patrol watch you get to a conversation point where he says:

"Really? Yes that would be great. then I can at least get something to EAST and a bit of warmth from the fire."

obviously that should be eat.

Man, now I feel like I am contributing...now the real question is, am I telling you something you already knew.

Re: Alpha test v0.6.8

Posted: Thu Feb 24, 2011 7:22 pm
by oskarwiksten
Good points, thanks for the spelling mistake timdogg. Every little bit helps :)

Re: Alpha test v0.6.8

Posted: Thu Feb 24, 2011 8:36 pm
by oskarwiksten
Timdogg1934 wrote:"Really? Yes that would be great. then I can at least get something to EAST and a bit of warmth from the fire."
Fixed.
Samuel wrote:The code should be either like: (allowing both directions when dx == dy and move(sgn(dx), sgn(dy)) fails)
Fixed.
Samuel wrote:Bela in Fallheaven still tells me: A room for the night will cost you 10 gold. Why not just remove the "for the night".
Fixed.
Samuel wrote:There is a tree walkable on wild6.tmx.
Fixed.

Thanks for all the good suggestions, please keep them coming!

I'm considering releasing this version to Android Market now.
/Oskar

Re: Alpha test v0.6.8

Posted: Thu Feb 24, 2011 9:12 pm
by oskarwiksten
Yay, v0.6.8 released now! Again, thank you to everyone involved. I am very happy we get so much good feedback from everyone with things to improve!

Now, let's look forward to the things we can do with v0.6.9.

Starting with this release, we will start commiting nightly source to the googlecode svn repo, so anyone interested in getting the bleeding edge latest can "svn update" from there.

Re: Alpha test v0.6.8

Posted: Fri Feb 25, 2011 1:09 am
by Jfaulk
whats new in the beta version?

Re: Alpha test v0.6.8

Posted: Fri Feb 25, 2011 11:07 am
by Samuel
Could you tell me what you think about the ids?
Too many changes in too many places?

Re: Alpha test v0.6.8

Posted: Fri Feb 25, 2011 6:38 pm
by oskarwiksten
Jfaulk wrote:whats new in the beta version?
The changes from v0.6.8b2 to v0.6.8 are the ones stated in the above comment:
http://andors.techby2guys.com/viewtopic.php?p=283#p283
Samuel wrote:Could you tell me what you think about the ids? Too many changes in too many places?
My spontaneous reaction is that is is a lot of work for something that won't have that much of an effect for the players. However, you bring up a good point that this could be a guideline for future quests, conversations and droplists. Could be worth considering.

Re: Alpha test v0.6.8

Posted: Sat Mar 12, 2011 11:17 am
by Samuel
oskarwiksten wrote:
Samuel wrote:There is a tree walkable on wild6.tmx.
Fixed.
It seems you destroyed the "bottom" of the map wild6.tmx, when fixing this.

Re: Alpha test v0.6.8

Posted: Sun Mar 13, 2011 4:23 pm
by oskarwiksten
Samuel wrote:It seems you destroyed the "bottom" of the map wild6.tmx, when fixing this.
Thanks for noticing! This is now fixed in svn. The input stream from the map reader previously only read the first chunk of data from the compressed zlib layer.