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Alpha test Andor's Trail v0.7.0

Discussions of the development process of the game.
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

Antison wrote:
oskarwiksten wrote:[*] Remove crit. hit immunity from undead. Add crit. hit immunity to constructs.

Why? What are "constructs"?

What about this?
----------

the skill's description is missing the % character.
Last edited by Antison on Thu Jul 18, 2013 10:33 pm, edited 2 times in total.
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dragejeger
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Re: Alpha test Andor's Trail v0.7.0

Post by dragejeger »

What about places supporting Elythara, mother of light or weapons, shields, potions, spells and so forth for her followers? Has any of that been released in this version?
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Re: Alpha test Andor's Trail v0.7.0

Post by PK17 »

This is just me guessing at what "constructs" are...

1. Attackable objects (vines blocking the way, a barricade)

2. Stone creatures (are the arulirs made of stone, are they immune now?)
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

PK17 wrote:This is just me guessing at what "constructs" are...

1. Attackable objects (vines blocking the way, a barricade)

2. Stone creatures (are the arulirs made of stone, are they immune now?)
Olive ooze are immune..looking for more
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

weird worldmap problem. I saved my main build next to Lothar (alpha 3) and now (after loading alpha 4) i notised that there is no worldmap at all in the "maze"... see the screencapturw;
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

Antison wrote:
Antison wrote:
oskarwiksten wrote:[*] Remove crit. hit immunity from undead. Add crit. hit immunity to constructs.

Why? What are "constructs"?

What about this?
----------

I have a question about the "Unarmored proficiency" skill. Is it not supposed to apply when the hero equips gloves, a helmet, or boots? That is what I am seeing. Based off of the skill's description, I was thinking it would only be applied to the wearing of non cloth armor. Not to mention that the skill does not work when the SRoV is equipped. It should as it is categorized as cloth and the skill explicitly stats that cloth is not armor.
Also, the skill's description is missing the % character.
Does anybody know the answers to these questions? I don't want these to "slip through the cracks" and not be addressed prior to 0.7.0 beta being released if they are indeed an issue.
hmm... i just tested this; unarmored profiency skill bonuses to BC stack with any piece of armour if those are classified as an "cloth" like SRoV.

Sorry i cannot follow your thought ... what uou mean ... : "also, the skill's description is missing the % character." ?
Sarumar
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

The unarmored skill does work on the SRoV. The -10% from the srov was throwing me off.

Still, why doesn't the skill work when equipping helmets, gloves, boots?

The description is missing the % sign

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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

Antison wrote:The unarmored skill does work on the SRoV. The -10% from the srov was throwing me off.

Still, why doesn't the skill work when equipping helmets, gloves, boots?

The description is missing the % sign


hmm... helmets, gloves and boots are just pieces of armour... skill works just fine... if those item are classified as an cloth player gets item and unarmoured combat bonuses....
Sarumar
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Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

decription of the antidote of the food poisoning is same as the decription of the food poisoning. Please fix this
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Re: Alpha test Andor's Trail v0.7.0

Post by SkrikRunkarN »

When I was playing v0.7.0a1 and a2 I tried to make SRoV and VSH work with the unarmored proficiency skill, but it didn't work.
However, it worked with Light armor proficiency :shock:

The BC % bonus was too small, so at that time I changed to Heavy armor proficiency :twisted:
(I really like that armor that gives +1 HP on kill)
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